By: Umax
When I first read about Psygnosis? Lander, I was skeptical. As
soon as I heard the name I thought the exact same thing 90% of
you out there thought of; the old game Lander. I assumed that this
would just be some rather pathetic attempt at putting the game
into a 3D environment and throwing the player into ?horrible wind
shears? or something equally mind numbing. I was totally wrong.
This is a game that is pretty unique, and it does take some time to
get into fully. After playing it for quite a while however, I can say
it is a mix of G-Police, Descent II, Privateer, and yes, the original
Lander.
I assumed first off that the craft which I would be flying would have
a pretty restricted range of movement, within a 3D environment. I
didn?t let this bug me though, because of the Psygnosis name-tag
and the relatively excellent reputation they have for making these
sorts of games. (Re.: G-Police) I was shocked to learn on my first
mission that this game had a fully explorable 3D environment
made up of planetscapes, craters, huge underground complexes
and tunnels, and yes, even the obligatory military installations!
The first thing a player must do in Lander is realize that your craft
(ironically known as a lander) doesn?t handle or fly like a regular
aircraft. It is a bit like a helicopter, except that you stay aloft by a
large thrust unit on the bottom of your craft. You move forward,
left, right and backwards by changing the angle of your craft, and
therefore the primary thrust unit. It sounds a lot more complex
then it really is. Basically, anyone who knows sort of how the
Harrier JumpJet flies will understand the basic idea behind flying
your Lander. Now that you?ve mastered the first Lander you get to
fly (yes, there are 5 different Landers) and you can now embark on
your first true mission. The basic premise of the missions are all
the same: you must usually bring something into somewhere, like
bringing a "Data-bomb" into the brain of a huge AI installation, or
bring something out, like evacuating a doctor from a prison. How
is this done? Well with your handy tractor beam of course! You
simply fly over the object you must pick up, turn it on, lock onto it
and gain altitude. During the course of a typical mission you will
have to fly into a base, fight your way past the numerous defenses,
plant or rescue whatever the mission dictates, and fly out and back
up to 10,000ft. For every mission you complete you gain a certain
amount of money. This was the one aspect of the game that
bugged me. While you can chose which mission you want to take,
there is generally only one mission to take at a time, which nearly
defeats the purpose of money entirely. It would be much easier to
just allow the player to get control of the next best Lander at a
certain point in the game. The money you do earn can be used to
upgrade things like weapons, armor plating, engines and a few
other things. Putting aside this one minor confusion, the game
plays extremely well, and despite the simple sounding objectives,
the conditions in which you must perform them vary innumerably,
so it stays pretty fun throughout. (And on top of that the drool
factor over getting behind the controls of a new Lander is pretty
high?)
The game not only plays well though, it also looks pretty good.
The graphics are very reminiscent of G-Police, but with a very
?techno-ish-Japanese-Bladerunner-ish? feeling. I ran the game
both through my Viper 330 4meg AGP card, and the now standard
12meg Voodoo2 card; both delivered excellent framerates, and the
game has lots of different graphics modes. It also has full native
support for Glide, in addition to Direct3D. All of your standard
special effects are here, with spectacular explosions and guns that
looked a bit more like fireworks then weapons. There has been
some special attention paid to little details in this game though. I
found things like dust kicked up by your Lander over different
terrain types actually behaved differently (ie. moondust is different
to mars dust) and the smoke trails from various types of missiles
were also well done. I found there were no texture cracking or
clipping errors on either card, and in either mode. The textures,
incidentally, were all very well done. One thing I really liked the
look of in this game was the spotlight. When your Lander goes
from above ground into a deep, unlit cave system, a big spotlight
on the side turns on, illuminating the way for a bit in front of you.
Even with this light though, the path you must often take is
obscured by fog or dust, or your light just isn?t powerful enough.
Other miscellaneous effects that were rather snazy were the
reflections in the glass of your Lander, the well constructed and
thought out levels, the enemies that were more numerous then
intelligent (even though this still presents a bit of a challenge
when you have 10 ground-to-air missile installations around the
opening to a cave system) and the atmospheric effects in the game
such as lightning which you can actually fly through for a change!
This game has one thing I must I?ve begun to miss recently in
simulation/action/arcade games; proper TCP/IP multiplayer
integration. It works perfectly in Lander. Gamers on 56k modems
will have as little lag as someone on a cable or ADSL connection.
Not only that, but the multiplayer game is really fun. The only
complaint here is that you can?t really change or chose Landers
when you start, you must wait for some money I suppose. This,
coupled with there only being two multiplayer levels doesn?t give
it a perfect mark here, but its still fun.
Sound in the game is good as well. Because your Lander only
makes noise when you either fire the engine or a weapon, the
game designers had to find a way to fill in that blank noise, and
they did it well. In one level I remember well, you must find a
subterranean investigation module, or something to that effect. It
is located deep inside a cave system, and there is this erie,
background noise like one would expect to hear on an alien
spaceship. It really creeps you out when you turn out all the lights
in your room, and crank the volume up.
Lander will seem to most to be very difficult to master in the early
stages, but patience will pay off. Evidently the game designers
took into account that most people won?t get it right away and they
put in a panic key, that when pressed will right your ship and put
you at a level attitude right away. Once you get over the rather
steep learning curve involved with flying the Lander, the funpart
actually begins. This game?s futuristic graphics coupled with the
interesting and varying level design and some just plain creepy
sound effects it sometimes throws at you, make it an excellent
overall game. Add to this the multiplayer and, dispite it?s
limitations, the game really looks like one of the upcoming
?sleeper hits? to me. Maybe Psygnosis will realize they have a
winner here and promote it a bit more aggressively.
Highs: Excellent graphics that suit this game very well,
Cool and varying level design, Innovative and original gameplay,
cool ships, upgrading options, plenty of new environments to fly in
and through, Excellent sound that can creep you out as much as
Quake can.
Lows: Very big learning curve involved with flying the
Lander at first, only two levels of multiplayer, It?s hardly Einstein at
the controls of the enemy installations.
17/20
12/15
26/30
18/20
4/5
9/10
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Rating
86%
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By: |X|treme
Wow! I haven't seen a good game from Psygnosis in a while.
Anyway, this game puts you into the persona of a pilot of vehicles
called "Landers". The game has 5 different Landers in total, with
each having various and different attributes. As a pilot you do
different jobs for different organizations, usually for money. You
take your earnings and you buy new weapons, engines, shields
and even better, Landers. As you play the single player mode a
deep mysterious and intricate plot unfolds involving alien
intelligence.
This game REALLY shows what 3D is about in a setting where
you're not holding a BFG10K running around like a headless
chicken. The levels are beautifully detailed with amazing weather
effects such as rain and fog. The landscapes are intricate and
generally well done as well. I am glad to report that Landers
supports both Glide and Direct3D, which some games seem to
leave out. I used both a Voodoo 1 and an ATI-All-in-Wonder-Pro to
test out each version and they both looked stunning. The levels are
big and will sometimes have you going down shafts and tunnels
and when this happens, instead of losing sight of your ship behind
the tunnel or shaft, the game automatically turns the tunnel/shaft
into a wire-frame model letting you see through it. Great job on
Psygnosis's part!
Sounds were as good as can be expected. There were different
sounds for different guns and different engines (as it should be) as
well as helpful speech warnings that tell you when you're low on
shields or fuel. The best thing about the sound in Lander is that it
supports Dolby 5.1, 4 speaker surround, and the regular 2 speakers
as well as including reverb settings. I have a Creative Labs Live
and the Soundworks 4 point surround speaker set and it sounded
great. Don't know too many people with Dolby encoders hooked
up to their computers though, but I expect it to only sound better if
not as good as a 4 speaker system.
The BIGGEST hurdle in this game is learning how to "drive" your
Lander. The default controls have you use the mouse for 2 of the
axis and 'C' and 'V" to move along your 3rd axis. Not good :(. In
this mode, one little flinch of your mouse and your Lander starts
doing cartwheels all over the place. It looks funny watching it if
you're not trying to beat the level, but extremely difficult to steer
where you want to. I recommend assign most of the keys to
keyboard but even after that expect to take a bit of time getting
used to the controls. After that you can really feel good about
yourself mastering turns and curves while avoiding gunfire. The AI
is a little slow, but the game is definitely NOT easy. I found myself
dying mostly from either running out of fuel or bouncing my
Lander off the walls in the cavern. Anyway, you complete the early
missions by finding lost artifacts and dragging them back with your
tractor beam. Like I said, your biggest hurdle is learning to drive
your crazy Lander but after that, the game becomes quite fun.
Lander supports 16 players over IPX or TCPIP Internet. I couldn't
find a place to test this out multiplayer, so off we go once again to
my home network to test this baby out. Multiplayer was kind of
boring to be honest as too much emphasis is placed on collecting
shields and fuel. If you haven't mastered driving your Lander (by
the way, not an easy task), you have to constantly worry about
grabbing your fuel and shield power-ups and you just become a
sitting duck when you try to properly steer over them. I think they
should have at least included an option to take out fuel in the
game, as it really becomes an annoyance. Other than that, Lander
is okay in multiplayer but I enjoyed single player much more.
Single player won me over. Once you've got the driving down, the
game becomes really fun, especially when you're trying to finish
the missions, drooling at the level graphics and upgrading and
maintain your ship with your well earned quid. Multiplayer
however didn't really interest me; perhaps a future patch will
improve some of the quibbles I had, but for now the control is just
too difficult for multiplayer. The graphics are really amazing in
Lander and the sound support is great for any audiophile. For the
most part I had a lot of fun playing Lander, however, many of the
missions get quite repetitive. If not for the poor control and
somewhat similar missions Lander would be a very cool game.
17/20
13/15
22/30
15/20
3/5
7/10
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Rating
77%
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