On the eve of the North American release of Monaco GP 2, Eidos
Interactive has come out with its own take on the F1 racing genre.
Official F1 Racing, as the name implies, is one of the few games to
carry the F1 license. It features all of the drivers, courses and
teams that participated in the 1998 FOA season. Whereas this area
was one of Monaco?s biggest weakness, OF1R uses the full license
to its advantage, producing an extremely solid first effort which no
doubt will build into a successful series of games. Though OF1R
has its flaws, it certainly will give Monaco 2 a run for its money
once both are distributed in North America.
The graphics engine is substandard. There is really no other way
to put it. In an apparent attempt to push framerate over graphic
detail, OF1R offers a somewhat dull visual experience. One unique
feature, the pop-up window, displays the action around the track in
a small window to the upper right of the screen in TV like format.
This feature will no doubt receive mixed reviews among gamers. I
liked it at first, but it quickly became a distraction during the race.
The best usage the TV popup is in multiplayer, where it provides
updates of the location of other racers. However in single player it
is best to turn it off. Another groovy feature unique to OF1R is the
helicopter tour of each course. A small helicopter takes you on a
short but informative tour of all the tracks in OF1R. This provides
an excellent top down view of the entire layout, which helps
incredibly when you finally get racing. The rest of the graphics in
OF1R are substandard in comparison to Monaco 2. The effect used
for rainwater thrown up by the cars is terrible. The race menu both
looks poor and is badly organized. Another glaring flaw is the
relatively small amount of usable racing views available. There
are over 10 in-game views, but they are more for show than for
actual racing. Whereas Monaco 2 spoiled gamers with 6-8 usable
views OF1R only offers 2: the cockpit and behind the car. The other
angles, ranging from helicopter to stationary track cameras, while
good for replays are useless during the race. If Eidos is thinking
sequel for this title (which no doubt they are) improving the
graphics engine should be the first order of business.
The in-game audio is adequate at best. I was slightly disappointed
with the high-pitched engine whine. Designers take note; this
single aspect defines the audio experience of your game, so crank
that sumbitch up. I did like the English race announcer?s speeches
during the helicopter tours, it was both convincing and helpful.
While racing I found it difficult to easily locate cars behind me by
the sound of the engines, a feature I had grown accustomed to in
Monaco 2.
Gameplay itself is divided up into the usual Arcade/Realistic
modes. The Arcade mode is where OF1R outshines Monaco 2 in a
big way. Probably the worst feature of Monaco 2 was the
extremely poor attempt at Arcade racing modes. Instead of
altering the physics or increasing wheel traction Monaco 2 used a
variety of speed and turning guides that essentially drove your car
around the track for you. This "auto-pilot" was neither fun nor
effective, and it forced gamers to move directly into the Simulation
modes. The result was a learning curve so steep that few people,
except for the really hardcore F1 gamers, could master. This is
definitely not the case with OF1R. The Arcade modes are both
forgiving and semi-realistic. You can bump and nudge other cars
on the course with totally wiping out, but you must brake and steer
heavily to navigate successfully around the tracks. I was very
pleased to see OF1R?s obvious attempt at providing what Monaco 2
could not, a gradual learning curve. Once into Simulation mode
the difficulty of driving increases substantially. A racing wheel is
all but required to compete with the aggressive AI. Though good
the Simulation play in OF1R is not great. Monaco 2 has a heavy
advantage in terms of quality of gameplay and replay value.
Multiplay is offered through Eidosnet, Mplayer and direct tcp/ip
support. Here is another area that OF1R comes through with that
Monaco 2 totally fell flat on its face. You have the choice of taking
on a friend directly or hooking up to Eidosnet and racing against a
bunch of jerks you never met. The latency is fine, just be sure to
setup the game properly before you connect. Any changes during
the game will boot your machine out of the game, and force you to
reconnect.
So without the mind-humpingly good graphics and a sub-par
simulation mode is OF1R worth the ride? Yeah, pretty much. If you
were frustrated with Monaco 2, go ahead and try this one. It is
worth a few laps around the track, if not for the pretty eye candy
but the thrill of passing Team Ferrari on the last lap at Monaco.
The ball is in Monaco?s court now to repair the damage they?ve
and get competitive in the areas that OF1R exceeds in.
What Official Formula 1 Racing (OF1R) got that Monaco don?t
got:
Official F1 License
Well Implemented Arcade Mode
Gradual Learning Curve
That Sporty Helicopter
What Monaco got that OF1R don?t got:
True Balls Simulation Mode
Excessive Attention to Detail
Career Modes/Replay Value
Excellent Graphics
10/20
10/15
22/30
17/20
5/5
8/10