It's been a while since there has been a new RPG out on the store
shelves. The only titles that have been released, that are worth
looking at, are Fallout 2 and Baldur's Gate. See, I for one have not
plummeted into the latest craze of Online Role-Playing Games.
Games like Ultima Online, Asheron's Call and Everquest are the
latest style of RPG's to engulf the PC's. It's a good idea too, RPG's
so far dominate mainly on the PSX, but the PC can use the Internet
so its advantage and add a whole new dimension to them (though
how long before the consoles do this too with their Internet
access). This is all fine and dandy of course for all those people
who can afford the spare time required to play them, are willing to
pay money every single month and who are willing to put up with
lousy graphics (online multiplayer and acceptable graphics don't
seem to go together it seems). For people like me, who live in
Australia or outside the US, the ping times are not going to be all
that much fun compared to what those in the US will get (though I
hear its not too bad, its still a disadvantage). So the rest of us have
to make-do with single player role-playing games. Of course, these
poor sods have been completely forgotten by developers, there
has been scarce few titles around and the last really good one was
Fallout 2 (arguably the best RPG ever). Many people were also
happy with Baldur's Gate and so was I, for the whole few days it
took to complete and then never look at again. There hasn't been
nearly enough good RPG's out there, but here comes Soulbringer
along to save the day.
Soulbringer is, at its core, your average RPG. It leans to the side of
Diablo, Darkstone and Nox, the kind of RPG that offers pure action
but it's the quest based structure and the overall storyline, along
some unique twists on the genre, that moves this title away from
being your pure hack 'n slash game. You start out your usual
wiener weakling self and you will probably find it a bit hard to
start killing the first few brigands with just your useless, little knife.
The first thing you'll notice is the combat system. This is a rather
unique combat system and although it has some drawbacks,
overall it's a very good system. When you've targeted the
appropriate bad guy to kill, the little menu bar on the right allows
you to select what attack to use on them. There are usually up to 5
attacks for each weapon that get unlocked depending on what
combat level you are. Apparently all the moves are motion
captured and it all does look quite smooth as your character
performs his moves on the enemy. Dodging is an automatic thing
based on your combat and speed points and, together with the
smooth attacks, makes the whole fighting sequence look very
attractive and ever realistic. There is also a "combo" option where
you can pre-select the attacks to do and in what order, but
throughout the game I have never seen the need to use this as you
just lose control over the character and never achieve what you
had in mind.
Also to be used in combat is magic, and here is another thing that
has been made unique in Soulbringer. The five magical areas in
Soulbringer are nothing special, Water / Fire / Spirit / Air / Earth
are all pretty common things in RPG games. The twist here is that
these 5 elements are all balanced, as can been seen in your
character screen. As you use spells of one element more than
others, the balance changes in favor of that element. After using
fire spells for half the game, your fire balance will take up about
40% of the pie and the others will all shrink down. This means you
can cast fire spells at a lower cost, which are more powerful and
you gain strength when getting attacked by fire spells as well. Of
course this also means you'll be weaker when using the other
elements in terms of the damage you can do. Spells are acquired
by finding the appropriate spell book and then the rune to open it.
The "Book of Arrows" will contain appropriate missile spells for all
five elements, one for each. In this way it's easy to categorize the
spells, but it is sometimes annoying because if you're using only
fire spells, you have to flick through the books a lot to find all the
fire spells. This is a slight flaw in the spell book system, but you
usually have enough time in combat to flick through them so it's
not too bad. Overall, the whole magic system is another unique
element in Soulbringer, setting it apart from your usual RPG. The
Magic and Combat system form the basis of all the fighting that
takes place in Soulbringer and since there is an awful lot of it, and
its implemented so uniquely and well, this is the main plus about
Soulbringer that makes it such a enjoyable game.
The one big dent in Soulbringer's armor would have to be the
graphics. While not particularly bad, they aren't very good either.
The textures are always a tad bland and the characters tend to
usually look pretty shonky at times, especially when you view
them closer up. Their limbs tend to look like they want to move in
a different direction from the rest of the body. This is only usually
apparent, though, in conversation when the camera moves in
closer, in actual movement they are all fine. Thick dark blackness
is used to shroud the horizon and this thick blackness stays up in
the sky forever to, making even the desert seem dark and bleak.
Perhaps some sort of sky texture would be nice to make
everything look a tad more cheery. One downside with the
graphics as well is that you'll really need about 128 RAM to get
some good loading times. Having 64 RAM would be fine for just
reloading now and again, but when exploring and trying to find
something its going to get really annoying after a little while map
upon map is loading. So the graphics aren't too brilliant and pull
the score down just a bit, but not much, they work fine for the
game and you won't pay too much attention to them after a while,
it's just something that tends to put off some people when they first
see it.
Soulbringer's storyline is at times pretty involving, though if you
fail to follow or read some of the books of history or scrolls you
find, you will pretty much be a bit confused as to what is
happening. This is fine though, as long as you understand
everything seems to have a greater purpose and the finely scripted
storyline is following some path that would make sense had you
read all those scrolls and books along the way (I can never be
bothered). The Quests in Soulbringer are all done nicely as well,
though most of them just seem to push you along the game. There
are hardly any side-quests you can do. One thing I would have
liked is that your journal present a bit more than one line of
information on every quest. For example if it would jot down some
additional notes if somebody just told you, say, where the city of
Thalrodin is, it would be jotted down in your notes if you have to
find somebody there because otherwise there is no way to check
unless you go all the way back and talk to the person again.
Overall Soulbringer delivers very well on all fronts of the RPG
genre. It's unique approach to combat and magic, the interesting
storyline, and the usual RPG joy of gaining some newer, tougher
weapon or level up, make this a very enjoyable title indeed. One
that I actually went through and completed and I haven't felt the
need to complete a game in many, many months. The graphics
are a minor let down in this game but don't let it put you off, there
are plenty of surprises in this title and the more you play, the more
enjoyable it tends to get.
Highs:
Unique combat and magic system
Scripted Storyline is sensible and involving at times
Its fun
Lows:
Graphics could be a bit better
Scripted storyline means there's no room for freelancing
Ratings:
[ 16/20 ] Graphics
[ 14/15 ] Sound
[ 28/30 ] Gameplay
[ 18/20 ] Fun Factor
[ 05/05 ] Storyline
[ 09/10 ] Overall Impression