Before starting the review, I'll tell you this. I found
out about this game the day it was released, and the webpage
for it had not yet been completed, but seeing the 3DFX logo
made me smile. I was anticipating a jaw dropping set of
graphics. Was I ever disappointed.
Unfortunately the creators seem to have forgotten what the
3DFX chipset can do, and while the graphics really aren't that
bad in the long run, they could have used a lot of work.
Elements like the awkward shape of the flying saucer. It had
little to no external detail (and while I'm sure we've all seen
exactly what a flying saucer looks like) and the textures
appeared raw. By no means did this game's graphics justify
the minimum spec of Pentium 166mmx. It could easily have
run on most P133's with a suitable graphics/memory
combination. The textures making the ground also were rather
bland, they showed little to no definition and when you got
down in around on the ground, it looked like a checkerboard of
light and dark brown squares. The terrain itself was very
simple. Mountain ranges were pointy and relatively unrealistic
and provided little atmosphere. There was one odd thing in
the game, the sky has these flashing grids that zoom across it.
It was an altitude limit! Oh how disappointed I was. The sky
was also very simple with no clouds or neat lighting effects
(lens flares etc.) available to wow the gamer. All in all, the
graphics of this game appeared to be of the same caliber of Jet
Moto, and well, we all know how wonderful they were even in
3DFX enabled gameplay.
Graphics alone don't make a game, though. If the
game has no gameplay, it will flop. This game, unfortunately,
did one huge whale of a belly flop. Lets start with the cockpit
of which there appears to be none. Your view is simply what is
around your ship, and a few unmarked controls up in the top
corners of your screen. Even the crosshairs annoyed me
because they served little to no purpose. There was one kind
of cool "sonar" like altitude measure which showed how far
the terrain below was from the bottom of your ship, but this
was very inconsequential to the actual gameplay. Controlling
the ship in itself was a task. to move forward/backward/stop,
one has to use the "A/Z" keys (in the default config at least) and
the oddest part of all was directional control. The arrow keys
control your view, as if it was a camera, and to move in the
direction you are viewing, you must press control. This
provided very little and poor throttle/speed control over your
craft, however it occasionally came in hand as a sort of "tank"
turret. (You fire in the direction you are looking, not moving.)
Another miss was the enemy. I have never flown against such
poor pilots. Most of your enemies are flying fighters, which are
much faster then the flying saucer you get to fly, and they are
still easy to waste with the quite uncreative weapons you are
given. The actual menus and layout of the game was beautiful
with very area51esque graphics and nice glow effects on many
buttons, but this alone won't save the game. While there are
some slightly redeeming factors about the turret control, the
gameplay and controls were clumsy and poorly laid out.
One department in which the game worked for me
was sound. There was enough speech (although done by
some cheesy actor) to help add some atmosphere. Many
games overdo it with speech, such as air traffic controllers and
end up making it totally unbelievable, but Flying Saucer did
have some well thought out timing with its speech.
The game had no multiplayer support, although I
don't see how the authors could have worked it into the odd,
yet uncreative plot and the learning curve is rather severe with
many elements. Basically, not many people if any have
attempted to make a 3D Flying Saucer sim, and unfortunately
this just doesn't seem to be working. Too many things seem to
have been rushed, and not planned out, maybe if they had
spent more time on the in-game graphics then on the menus
and still screens, the game could have been more then a
20minute spill-ride.
Graphics: 13/20
Sound: 14/15
Gameplay: 10/25
Overall Fun Factor: 12/20
Packaging: 4/5
Multiplayer Play: 0/5
Overall Impression: 4/10
Overall: 57 / 100