Well I was really looking forward to playing Dominion. Being
the first game out of John Romero's ID offshoot company Ion
Storm, I knew this would really set the tone for the company. If
you are at all familiar with the Doom/Quake community then
you will know that Romero is known for two things:
1. His ego - he talks smack like there is no
tomorrow.
2. He makes great games. People don't mind your
big mouth when you can back it up.
The game is also published by Eidos, who have a proven track
record for good games. Dominion was bred from the ground
up for success. How could I go wrong?
On to the details...
The story is the same old boring rehashed sci-fi thing.
GENERIC SCI-FI PLOT
Some beacon in space starts sending a message out...
*** THIS IS A BROADCAST MESSAGE. THERE IS THIS REALLY
REALLY SUPER POWERFUL ARTIFACT HERE ON PLANET GIFT
3 AND IF YOU HAD IT YOU COULD DO SOMETHING REALLY
COOL LIKE RULE THE UNIVERSE OR WHATEVER SO I
SUGGEST YOU HAUL ASS OUT HERE TO CHECK IT OUT. ***
Why is everyone always so caught up in ruling the universe?
I'm happy if I make it out of bed and get myself dressed in the
morning.
Anyways, four different races respond to the beacon (smell the
bacon?) and rush to the planet. The actual battle that takes
place on the planet is what makes up the action.
END GENERIC SCI-FI PLOT
The game itself is your standard top-down RTS view a la C&C.
You control build orders using a bar along the bottom of the
screen. By saving up "men" and "resources" you gain the
ability to create units and vehicles (think crystal and gas /
metal and power / wood and gold... gee how original). One
interesting feature is that all buildings must not only be within
a certain range of your other buildings, but they also seem to
require line of sight to your main HQ. You have to plan out
your base layout in advance.
Eidos' main selling points for this game are the AI, the many
available resolutions, and the thousands of animations for the
units. Let me tell you, there is a reason they push the AI. Its to
divert your attention from the graphics. Let me sum it up in
three words:
PIXELATED CLOWN BARF
If you have ever used the Photoshop plugin "Clown Barf" you
will know EXACTLY what I'm talking about. There is no
D3D/3DFX support, this is straight DirectX stuff here. No matter
what resolution you run it in, it's still hard on the eyes. There is
no shadows under the units, so they seem to "float along" over
the landscape. The units also seem to automatically line up in
these little cheesy formations (you think it would be cool, but
its not). And what happened to all those character
animations??? I sure didn't notice anything as my little guys
"floated" along the landscape like some bad cartoon. It
doesn't even begin to compare to Age of Empires unit
animations.
Sound is about as generic as it gets. It certainly didn't make
my ears bleed but you wont hear me calling for a rewind
anytime soon. Your little guys have little blaster noises,
explosions etc. Well, they sound like explosions. There are no
outstanding death screams or anything to be found. There was
no music whatsoever, I can only assume this got axed in the
rip.
The interface overall seemed to be really poorly thought out.
For example, many units have special commands which can
be accessed by right clicking on the unit icon which reveals
your basic win95 style context menu. Now I don't know about
you, but when I have a massive army bearing down on me,
rockets blazing, men screaming, people dying, the LAST thing
I need to do is scroll through a couple of context menus. Also,
the "command console" along the bottom of the screen
seemed to require more work than most other RTS games;
buildings, infantry, vehicles and infrastructure are all in
separate areas and you have to toggle back and forth between
them constantly to find what you're looking for. Its not horrible,
but its definitely not as intuitive as Starcraft/AoE/C&C. One
feature I thought was great was "show range" which forms a
dotted circle on the screen so you can see how far your unit
can see. No more stumbling into turret range because you
thought your guy could see further.
Multiplayer is basic Direct play stuff. IPX, TCP/IP, modem and
Cable connections all work. The game options themselves are
very limited though. You can set starting resources and allying
but not much else. Also, Dominion is very in-specific about the
end of a multiplayer game... in a few of my test games, when
my opponent dropped it would just say "Mission
Accomplished". I had no idea that they dropped and I was
sitting there trying to figure out exactly how I had
"accomplished" anything at all. Once you do get going, it's a
moderately fun game (if you can get over the gaudy graphics)
and you will soon find yourself immersed with only genocide
on your mind.
The AI that is supposed to be so good ends up being a moot
point. Who cares how smart the computer is at shuffling ugly
pixelated icons around a map. You would have to be a real
sadist to play this game through to the end. Maybe they should
have spent more time of the game fundamentals instead of
working on "s00per AI".
I have to wonder how this game ever made it to the shelves. I
think John Romero's name must still carry a lot of weight in the
game industry because there is no way this should have ever
seen the light of day. It is substandard in every single way to
Starcraft, Age of Empires, Total Annihilation, Warcraft2, Red
Alert, etc. Even the godfather C&C is better. It really leaves
you wondering about some of the other Ion Storm games in
development.
You know there are a lot of rumors going around recently that
ID (and ID offshoots) have lost touch with the gamers. Looking
at Dominion you would certainly think so. When I was looking
through the Eidos www site material for Dominion, I came
across one of those "brag" pages with glowing quotes from
various previewers. It really makes me sick to see sites such as
Avault, Gamespot, Gamesmania etc. with their heads shoved
so far up the publishers ass that they won't call a spade a
spade.
A blind deaf-mute would smell this piece of crap a mile away.
The Good: A few good ideas - force fields, unit range indicators
etc.
The Bad: Graphics make me want to run away screaming,
gameplay is sub-standard, interface is painful to use.
Rating:
Graphics: 9 / 20
Sound: 10 / 15
Gameplay: 15 / 25
Fun Factor: 14 / 20
Multiplayer Play: 2 / 5
Packaging: 2 / 5
Overall Impression: 5 / 10
Overall Rating: 57 / 100