Well, here it is. The "long" awaited sequel to Out of this World.
Long awaited may be overstating things but it is nevertheless a
sequel to a somewhat popular game. The game design has the
appearance of a basic side scroller but without the repetitive,
mindless gameplay of one. Every screen is a puzzle in itself,
ranging from easy to perplexing. As the game progresses,
several screens are linked together in one larger puzzle. You
may have to do 3 things in one area so that another area is
passable.
Another thing that might initially look bad is the use of VGA
graphics. There is no SVGA mode but the game still looks
great. The color palette is quite varied and has subtle shadings
as well as the more vibrant colors. There are also some really
nice effects such as water and light rays. Each screen in fact,
looks like its own little rendered piece of art. I can just barely
see the pixels so although SVGA would have been nice, it's not
a huge loss. The game looks great and the only downside
really, is that it doesn't quite run fullscreen. Instead there is a
1" black border on my 15" monitor. The game has the
appearance of watching a high quality cartoon on TV instead
of some flat lifeless graphics as in most side scrollers. It
"breaks the mold" so to speak.
I love the sound. It's varied and imaginative. There are man
eating flowers in one area that have the most realistic
snapping sound when they try to bite you. The parts where you
have to dive underwater also have great gurgling and bubbling
sounds. Your character has a nice variety of death screams and
reaction sounds too. From the yelp of being eaten by piranha
to the crunch of being crushed inside a giant skull. I didn't hear
any music unfortunately. Would be interesting to hear what it's
like.
The prequel, Out of this World, had a similar eye for detail and
realism to the surroundings that this game has, but I always
found that game a little too hard. Dying in OOTW usually
meant doing many sections all over again to the point that the
game became very frustrating. In Hearts of Darkness you get
the same level of entertainment, but without the stressful
design. Most areas are at most, 5 screens long. You figure out
how to pass the area and the game AUTO SAVES your position.
At no time do you need to ever save the game. You
automatically start where you left off the next time you play,
and you can access any of the previous screens, one by one.
It'd be nice if more games saved this intelligently. The difficulty
balance is just right luckily, and you find that most areas can
be passed after a few initials experimentations. You usually die
once or twice but you quickly learn what's going on and how to
avoid the danger. This balance really makes the game
enjoyable over other side scrollers where blasting thousands of
monsters or making dozens of skill testing jumps are the only
challenge. It's also the type of game that you can keep coming
back to. You can do a few levels in one sitting and then reload
it another day to continue where you left off. All in all, I
expected a lame platform title and was given a rude
awakening about 10 seconds after it loaded. Nice title all
around.
Graphics: 17 / 20
Sound: 14 / 15
Gameplay: 22 / 25
Fun Factor: 18 / 20
Multiplayer Play: 0 / 5
Packaging: 5 / 5
Overall Impression: 8 / 10
Overall Rating: 84 / 100
Tested on:
intel p200mmx
Asus HX 512k MB
64 edo ram
4 mb matrox mystique
Orchid Righteous 3D 2 - 12 meg
AWE32