Street Wars: Constructor Underworld is the successor of the
number one best seller, Constructor. The easiest way to describe
it is as a cross between SimCity and Settlers, with a twist. The twist
here is that it's set in the US gangsters era of the 1920's and 30's, so
you are able to create mobsters, arm them with Tommyguns, and
wipe out the opposition using old-fashioned mob-muscle.
Graphics in Street Wars are about the same as its predecessor.
The resolution is fixed at 800x600, but that doesn't matter because
the graphics aren't anything special. You get your usual little
buildings, tiny little bitmapped workers and mobsters and that's
basically it. An effort has been made to make the whole game look
better by having nice pictures of the house you just clicked on, and
little animations of any people you select, but the overall look of
the game is quite average, albeit colorful.
The game begins slowly with a tutorial mission, with several tasks
to complete to progress to the next mission. Completing the
tutorial mission has only taught you the pure basics of the game,
as you sloooooowly, and I mean slooooooooowly progress through
the game, more technology will become available to you. Every
building you can construct needs a resident, these residents can
either pay you rent, or breed a worker/resident. Now this is where
it starts to get a bit more interesting. There are five levels of
buildings available to you, the higher the level, the more rent it
earns you. Level 1 buildings, when fully upgraded (using the
gadget factory) can breed you Level 2 residents. Level 2 buildings,
(requiring Level 2 residents) when fully upgraded, can breed you
Level 3 residents. Level 3 buildings (requiring Level 3 residents)
etc., etc. After getting well into a game, you are faced with the
relentless and tedious task of continually checking up on your
residents and making sure you don't run out of residents on any
level (or you're stuffed). There is no way that this could be
automated since most of the game is actually based around this
task of maintaining a balance of residents (however boring and
tedious it may be) to buildings. The ultimate objective for each
mission is mainly to build a Level 5 building which can breed
Gangsters that come equipped with shotguns. You can also create
gangsters by getting some basic workers together and then
magically transforming them into gangsters. The problem with this
though is that your gangsters are only armed with knives. Better
guns can only be purchased when the gangsters have racked up a
good kill count, which is rather difficult and involves chasing the
enemy worker buggers around the map, loosing a slash every now
and then. Breeding gangsters from level 5 buildings will give you
gangsters with shotguns, and you will soon be annihilating the
enemy buildings with a slew of shotgun fire.
There are a few different cities to battle in where the developers
have tried to put in some mission structure. They have utterly
failed, as you'll find yourself in control of a huge army of
Tommygun gangsters and you are told to bribe the opponent to
keep them off your back for awhile (while you're just itching to run
in there and blow the hell out of them). On the other hand, you can
keep someone in a brothel for a while, whilst the only
buildings you have are upgraded versions of the brothel (which is
not called a brothel anymore), meaning you have to construct a
new building and NOT upgrade it, which is
just utterly stupid.
The music was surprisingly good. However, as good as the music
might be, after playing the same city for hours at a time, you will
feel a strong urge to throw your speakers out the window,
screaming for the insane numbness in your mind to stop as that
music brainwashes you into a magical throbbing trance. Sounds
are just usual little sounds, building noises, knife swishy noises ...
the usual.
Multiplayer consists solely of Network play, where up to four
players can slug it out. I would hate to think of how long such a
game would last with humans pitted against something better than
the completely useless and stupid AI, which has no sense of
self-preservation or the slightest sign of intelligence as it
repetitively attacks the same building over and over again. Placing
a police beacon there gets the gangsters arrested every time. The
AI will repeat this for as long as the mission lasts, effectively
rendering the opponent helpless against your gangster raids as
they keep looping the same strategy over and over again.
Personally, I really enjoyed playing the game, despite all it's
faults. After all, it's good to be bad. I can only recommend this title
to real RTS nutcases though, as many other people will find the
game a bit too complex (or just irritating) for their tastes. For
anyone who does play, make sure you have plenty of time on your
hands as finishing a city can take several hours.
15/20
11/15
24/30
14/20
3/5
7/10