Look out Battlezone, there's a new kid in town. Well, actually
never mind, cuz this kid ain't so great and you're still the best
game in your neck of the woods. So, we have another
real-time strategy game that also lets you control individual
vehicles.
Microsoft supports Direct 3D, as is standard now. The graphics
are only half-done from the general appearance of the game.
There is filtering but textures far away shimmer due to the lack
of MIP mapping. The explosions and effects are all sprite
based so nothing looks all that realistic. The buildings can be
shot down but they just split in half after a few shots instead of
crumbling into chunks. The sky is also a static image with fairly
obvious dithering artifacts. The individual tank and helicopter
units are not particularly detailed either. At best, the graphics
are competent but don't expect to be even slightly wowed by
anything you see.
The sound was everything from dull to annoying. When you
start to lose the computer repeatedly says "host station energy
low" and does so every 3 seconds. Hey guess what? I heard
you the first 50 times ok! And again it's one of these British lady
voices that seem to be used for so many games. Why are
British voices more suited for game speech? Make it an Asian
voice or a Texas redneck. Do something original for once.
Force feedback is supported, so I initially thought that might
add some fun. Actually it gave me a sore hand after 5 minutes
of machine gun recoil. The control is pretty good but I would
attribute part of that to my excellent MS force feedback pro
stick. One thing that sort of bothers me is the fact that you need
to use keyboard, mouse AND joystick to fully control this game.
So you're constantly letting go of the stick to perform mouse
commands. This makes you feel detached from the game every
time you do it because you feel a lack of control as you flip-flop
between control devices. Battlezone is a good example of how
it should be done; it uses all keyboard shortcuts and the hat
switch on your stick for cycling through menus. At no time do
you need to use the mouse and overall, I preferred the method
of control in Battlezone.
The gameplay isn't half bad, once you get over the control
issues. It's sort of neat to be able to jump into one of your tanks
and have actual control over their outcome. Note that I said
*sort of neat*. It's a neat feature but it doesn't make a mediocre
game great. This game is mediocre to say the least. The
missions are oh so standard. Find enemy base, destroy it. Oh
joy, that's a new one! I found the energy management
confusing also. You have to "conquer sectors" to increase the
amount of energy gathered but all that entails is driving
through an area and firing a few rounds. When my base started
to become low on energy, I had no idea how to get more. The
game has an icon called "situation advisor" but it just said "all
hope is lost". Oh great. It didn't even suggest a last ditch effort
that could pull me out of the fire. I sat there for another 20
minutes, blasting enemy gunships and finally just let them kill
me. If i was able to survive that long, shouldn't there have
been a way to get back into the game? Maybe there was, but I
didn't know it, and the game wasn't going to tell me.
Good stuff:
unit control is neat if unoriginal
force feedback and 3D support
Bad stuff:
confusing resource management
spotty graphics
unoriginal
Graphics: 12 / 20
Sound: 7 / 15
Gameplay: 15 / 25
Fun Factor: 13 / 20
Multiplayer Play: 5 / 5
Packaging: 5 / 5
Overall Impression: 7 / 10
Overall Rating: 64 / 100
Tested on:
Intel P200MMX
Asus HX 512k MB
64 EDO RAM
4mb Matrox Mystique
Orchid Righteous 3D 2 - 12 meg
AWE32
Altec Lansing ACS-48
MS FFP joystick