Here woolly mammoth, here woolly woolly!
Carnivores: Ice Age is the third instalment in WizardWorks and
Action Forms' prehistoric hunting series. The original Carnivores
rumbled onto the scene in January 1999 amidst a growing number
of hunting titles the likes of Deer Hunter. It brought a unique twist
to the hunting genre, allowing players to stalk larger-than-life
dinosaurs. Carnivores 2 soon followed in November 1999, a sequel
that established the series as more than just a drop in the bucket.
Now that you've had your history lesson for today, let's fast forward
to the present, as Carnivores: Ice Age prepares to take us for
another expedition. Will this be another fantastic journey, or is this
Jurassic adventure getting a little stale?
Carnivores: Ice Age certainly isn't based on any Michael Crichton
novels. The story, which is essentially the same as the previous
editions, revolves around the DinoHunt Corporation. Mankind has
discovered yet another planet but this time it's not occupied by
Dinosaurs. Instead, this icy world is populated with animals from?
you guessed it, the Ice Age. Mammoths, sabre-toothed tigers and
wolves, oh my! As usual, DinoHunt Corporation gets their greedy
little hands on the newly found rock and sells the rights to bag a
cave bear to unsuspecting victims? errr, hunters. This is basically
where the story takes a hike, leaving you to your wits and itchy
trigger finger, but do you really need a reason to go hunting?
If you ever got around to exploring Carnivores 2, Ice Age should
be quite familiar to you. The game mechanics are unchanged,
right down to the weapons of the trade. From the main menu, you
have the option of visiting your trophy room, to catch a glimpse of
taxidermy at it's best, or you can go out on a hunt. The later option
takes you to secondary set of menus where you'll select the items
and weapons you'll be equipping yourself with, along with the
specific animal you'd like to spend your day stalking. As with
previous versions of Carnivores, the weapon and animal selection
is limited. In order to unlock the remaining items, creatures and
locations in question, you have to accumulate enough points.
Points are obtained by successfully hunting your current prey. In
politically correct fashion, you can kill the animals you're hunting
but if you choose to put them to sleep instead, using a tranquilizer,
you'll actually be awarded more points. So if you have any qualms
over destroying an artificial creature, you're actually better off. The
only benefit of actually killing an animal is showing it off to your
hunting buddies in your trophy room. The icy planet is inhabited
by all sorts of creatures, so even though you're hunting a particular
animal you'll often have the opportunity to bag a few extra
goodies along the way.
Carnivores: Ice Age begins by offering very basic weapons,
including the always trusty pistol. As you progress through the
game, more high-powered weapons the likes of crossbows and
double-barrelled shotguns will become available. In the same
vein, new stomping grounds, animals and equipment also make
their way into the game. This is where Carnivores: Ice Age
disappoints, however, as all of the weapons and items are
recycled from Carnivores 2. There's not a single new addition to
the series in that respect.
Carnivores: Ice Age isn't your average hunting game. That's
because the hunter can become the hunted very quickly. Hungry
sabre-toothed tigers are always on the prowl for meat so if you
don't watch your back, the last laugh just might be on you. One of
the welcome changes in Ice Age is the slightly improved artificial
intelligence. Animals will run away when shot at and often will
smell you coming a mile away, avoiding you at all costs. The
downside to such intelligence is hunters wandering around for
hours without coming across a worthy prey, or a single prey for
that matter. Animals still don't quite act the same around other
animals, attacking them and such, but at least they react better
to human presence.
As we've become accustomed to with this hunting franchise,
Carnivores: Ice Age boasts some extremely impressive visuals,
particularly for a budget title. The animals are well animated and
the environments are very convincing. Although some of the
locales are a little barren, the frozen tundra in particular, others
are stunning, especially the swampy habitats. The sound effects
are tight. Whether it's the roar of a mammoth or a pack of wolves
howling, it adds a great deal to the atmosphere of the game. You
can also mimic animal noises in the game, calls that are returned
if a similar animal is in the immediate area (an addition that
makes hunting evasive animals a little easier). In the end, the
audio and visuals are by far the highlight of this package.
Carnivores: Ice Age does not support multi-player, a feature the
franchise has never offered. This would have been the perfect
opportunity to implement it since the single-player experience
wears thin pretty quickly. Once you've seen each of the weapons,
animals and locales Ice Age has to offer, the replay value fails to
click in. Even less, those hunters who have already experienced
Carnivores won't see any weapons they haven't before, leaving
only the animals and locales as new additions. This lack of new
content will have Carnivores fans scratching their heads. Now that
the unique twist of hunting dinosaurs no longer exists, the intensity
level seems to have diminished. The video and audio can only
compensate so much. The end result is a stale excursion that is in
need of a little more bite.
Ratings:
[ 29/50 ] Gameplay
[ 07/10 ] Graphics
[ 08/10 ] Sound
[ 07/10 ] Controls
[ 04/10 ] Replayability
[ 05/10 ] Fun Factor
See the Game Over Online Rating System