You know, being a real life dinosaur hunter gives one a unique
perspective when playing games like Turok: Dinosaur Hunter and
Turok 2: Revenge of the Wizzles (or whatever it is). You see, years
of trial and error have proven that the most efficient way to kill a
dinosaur is not with Tek-Bows or Ultra-Muon Cannons, but rather to
just sit around and realize they've all been dead for millions of
years. Since nobody bothered to clue Iguana Entertainment in on
this fact they decided to bless us with a second Turok game. Based
on the most popular comic strip nobody has ever read, all I could
decipher about the story was that you are Joshua Fireseed, aka
Turok the Nth and you're trying to defeat the evil Primagen which
has...oh, god, I can't even say it.. but let it be known that it
involves someone called 'The Speaker of Forever Light'. I'd rather
not give anything away, but it must be stated that Turok 2 has one
the weakest endings in videogame history, beating out 'The Karate
Kid' on the original nintendo where Mr. Miyagi says "Good job!"
and the game ends.
Graphics:
Either "Oh what a blessed cornucopia of splendor and delight,
Xanadu approacheth" or "Ooh, kewl" will probably be the first
thoughts to run through your head when playing the game,
depending on how poetic a soul you are. The graphics are for the
most part clean and crisp, using a wide variety of nifty 3d effects.
The biggest surprise is how small a load they put on the processor
considering the quality, probably because it was co-developed for
the relatively weak N64. Turok 2 supports Glide and D3D taking full
advantage of their ability to just be plain cool. The graphics that
generally stand out the most are the various weapon effects and
the myriad of death animations. I honestly think Iguana spent more
time and resources on the death animations than any other part of
the game. Arms and heads can be blown off, and just about every
monster has some variant of the old 'blow off its head and torso
leaving just the legs with a giant spine wriggling around' routine.
After a bit I truly began to feel pity for all of the poor dinobabies I
was brutally slaughtering.
A note: While the graphics are stunning at times and good for the
most part, there are areas where the textures are bland, repetitive,
and thoroughly banal. Im willing to look past this because at other
times they're so nice, but there are definitely points where the
visuals are less than impressive. Also, the fogging is truly awful. Its
obviously a hold over from the N64 version, and on a decent
system serves no purpose other than to annoy you.
Sound:
The sound effects are all high-quality, basically what you would
expect from a company of Iguana's calibre. In fact, the only thing
that really jumped out at me was the voice of Adon, the ahem
'Speaker of Forever Light' (you cannot possibly know how much it
pains me to say those words). I want to make it clear that I have
nothing against people with lisps as a whole, but damnit, they
shouldn't be providing voice overs for video games. Everytime she
said "Defend the Energy Totem at all costhtsth" I just felt sorry for
the poor girl.
Gameplay:
Turok 2 is a perfect example of a game that should be great but
just isn't. Its full of neat innovations like a sniper bow, cerebral
bores, battle-triceratops and other tiny things that greatly add to
the gaming experience. Somehow though, the designers forgot to
add in one other neat little feature: a fun game. A NOTE TO ALL
DEVELOPERS: It is no longer acceptable to make a 3d game
where you run around pulling switches, shooting everything that
moves, and picking up keys (Unless you happen to be ID Software,
those no-goodniks). Every level in Turok is basically the same
thing...you run around, pull some switches, get really lost, pull
some more switches, free some prisoners or something to that
effect, then run around some more until you finally get really mad
and use a cheat code to get to the next level. Seriously, I finished
the first 3 levels (which are huge in both a good and bad way), and
it was one of the less pleasant experiences of my life. After that I
did what any rational person would do and resorted to cheat
codes. I pride myself on never using cheats or walkthroughs, but
there?s a point where a mans gotta draw the line, and Turok 2
draws that line fairly early on.
Multiplayer:
Turok provides support for multi over the internet, lans, ipx, aeiou,
and sometimes y. There are lots of nice little touches, such as
being able to play as a number of different characters and
monsters (which all have slightly different characteristics) and as a
raptor where you're a speedy little devil facing the cruel and
lonely world with nothing but your claws. I have no idea how the
lag is for you modem peons, but from the people Ive talked with it
seems to be ok. Basically, the multiplayer is fun and well
implemented, but I dont see it being a huge success when
compared to some of the other games out there.
Fun Factor:
As I said, actually trying to wade through the game is a difficult
endeavor. On the flip side, once you've joined the dark side and
started using cheats its great fun to run around with super-spiffy
weapons blowing everything up. Of course this is a cold, empty,
and soulless fun, but I'd still recommend it.
Summary:
Usually the games that do the 'little things' right which show a
developer was really on the ball are what seperate the classics
from the forgettable. Somehow though Turok 2 managed to nail all
of the small stuff but forgot to put a decent game around it. Its just
overflowing with nice touches, yet it doesn't come together as a
whole.
18/20
14/15
22/30
14/20
5/5
6/10