Westwood Studios is best known as the grand-pappy of the RTS
genre. With the advent of Dune II: The Building of a Dynasty,
Westwood became a major contender on the PC gaming scene.
Continued with Command & Conquer and its various incarnations,
Westwood maintained its position at the top of the RTS heap.
Sadly though, not much has changed in their RTS' since the
original Dune II and Westwood lost its choke-hold on the genre
they more-or-less created. An attempt was made to regain control
with last year's disappointment that was Command & Conquer:
Tiberian Sun.
For this reason, I am pleased to introduce Nox, which will most
likely tide Diablo fans over until the release of Diablo II. Though
not nearly comparable to their release of Blade Runner in terms of
visuals or innovation, Nox is a half-decent title with a certain
amount of re-playability.
You are drawn into this title even before you begin playing. While
the game is installing, you are treated to the story of Nox, which is
presented with beautiful artwork and speech. It would appear that
at one time, Nox had two distinct cultures: the humans of the south
lands and the necromancers of the north. These two cultures had
existed in an uneasy peace for hundreds of years until the
necromancers invaded the south land. The humans of the south
managed to drive back the necromancers but at a considerable
loss of life. Knowing that the necromancers had unlocked the
power to reanimate the dead, the southern people constructed the
Staff of Oblivion, a weapon which would literally seal the souls of
the fallen forever, preventing their return. The great wizard,
Jandor, led an army against the North, killing and capturing their
souls. The north quickly fell and its prized capitol was frozen over
by a powerful curse. None were spared, save for a small girl,
which Jandor did to appease his guilty conscience. Jandor paid
Ogres to look after the child. The souls of the rest of the
necromancers were sealed in an Orb and with the combined
efforts of Nox' greatest mages it was banished to another
time/space.
There is a rather prevalent element of humour throughout the
entire introduction, which spices the game up immediately. It
would seem that the avatar of Nox is none other than (drum roll)
some guy named Jack. The intro shows Hecubah, the Queen of the
Undead (the child that Jandor spared) performing a ritual that will
release the Orb from it's imprisonment in another time/space,
which just happens to be in the 20th century, perched atop this guy
Jack's television. When a vortex opens to engulf the Orb, Jack is
sucked into it as well.
Innovation is not a strongpoint of Nox in any way, shape or form.
Upon entering the world of Nox, you are given the opportunity to
select the character-class that you'd like to play as. The usual
ho-hum Warrior and Wizard are present, with the usual inversely
proportional strength and magical abilities. As opposed to a Thief
class character as your third option though, you are given the
opportunity to play as a Conjurer. The Conjurer is interesting in
that he has (as with all Thief characters) a good mixture of
physical and magical strengths, but also the ability to charm and
control creatures. Though the game doesn't boast a massive
beastiary that you can possess, it is still an interesting function.
Nox sports 33 levels for Jack to complete; or 11 for each character.
As you advance from level to level, you are issued quests of
varying difficulty as well as improved abilities. The quests are not
all that impressive and, though the game revolves around a rather
solid storyline, everything progresses in an extremely linear
fashion, making this a shameful attempt at being an RPG (though
the genre is Action-RPG, it fails in the latter category). Nox is more
reasonably suited to the action genre since most of the "questing"
you do involves bashing things or magically blasting things; not
many puzzles to tackle.
The visuals are far from sub-par. Spells are beautifully animated
and creatures range from barely detailed to large and hideous.
The level of detail isn't as high as certain other games, though it
does rival those of Diablo in certain instances. Nox is however a
rather dark title, though this seems appropriate being that the term
Nox is itself the Latin for "dark". Large buildings are beautifully
drawn and strewn about the game, background art adds an air of
gloomyness to the dungeons and vibrant colours fly from Jack's
hands when spells are invoked.
Voice acting accompanies all character-to-character interaction.
Unlike certain titles where the actors try too hard to accomplish a
stereotypical sounding voice for a character, Nox' actually
compliment the visual persona that it accompanies. Ambient
background music is enjoyable, as are the eerie sound effects that
accompany you throughout your forays into the dungeons.
Nox is both mouse and keyboard driven. Hotkeys are used to
access spells and items, inventory and stats. The spell belts that
hold five spells each and are accessible via keyboard allow for a
certain amount of customization, creating a certain element of
control over spell strategy. Aside from that though, you move and
attack, use items and talk to NPCs.
The multiplayer portion of Nox is one aspect of this review that I
have left up to my partner in crime. I won't be touching on the
multiplayer area, rather focusing on the single player aspect in
my review. If you wish to learn more about the multiplayer features
I suggest you scroll back up and re-read the other review.
In my opinion, Nox is basically a Diablo-clone, toned down to
appeal to a more novice Action-RTS crowd. The level of difficulty
and learning curve are both rather low, making this game rather
tedious after a few hours. Nox is not by any stretch of the
imagination a bad game, it boasts magnificent landscapes, spells
and characters and revolves around an extremely well scripted
storyline. Personally though, I'll be putting it aside to clear up hard
disk space and continue waiting in anticipation for Diablo II.
Ratings:
[ 16/20 ] Graphics
[ 12/15 ] Sound
[ 20/30 ] Gameplay
[ 13/20 ] FunFactor
[ 05/05 ] Storyline
[ 06/10 ] Overall Impression