Note:
If you're confused by the name of the game, allow me to explain. Beetle
Crazy Cup is the name of the game as released in the UK last week.
It is set to be released in the US as Beetle Buggin' in March. When you
hear Bettle Crazy Cup or Beetle Buggin', they are the same game. It's just one
of those UK vs. US name changes that we occasionally see. Enjoy the review!
When I fired up Beetle Crazy Cup (BCC), I couldn't help but
remember a game I had played on my friends N64 a few months
ago, a game called Beetle Adventure Racing. I thought that this
was going to be another lame, half-assed port to the PC.
Thankfully, I was wrong, sort of. It was lame, but it wasn't a port.
BCC has some interesting features that, while have been in other
games, haven't been packaged into one game. Too bad BCC
didn't do that well of a job perfecting the features, it comes off
looking like a children's game.
The game starts with a big splash screen that looks like it was
inspired by Austin Powers. Once at the menu, you can choose
whether to participate in a Beetle Crazy Cup, a Championship, or
just a Quick Race, which is to just goof around in one specific
event. The events, Jump, Cross, Speed, Buggy and Monster, all
appear to offer different types of racing. The Jump mode was
interesting, but after I broke my record a couple of times, it
became pretty boring. Cross, Speed, Buggy and Monster are all
pretty similar, they just change the course around a bit and give
you a different car. It seems like the developers, Xpiral, tried to
take the look from Need for Speed: High Stakes and the simplicity,
and almost cartoonish feel, of Beetle Adventure Racing, and it just
comes across as a cheap imitation of both. The track design is
unimaginative and it seems like the new tracks I unlocked, by
winning more cups, were just cheap rehashes of the old ones, with
a new twist or turn. Also, like Need for Speed: High Stakes, BCC
uses night racing, but whereas NFS: HS car lights looked real, it
seems that in BCC the lights just consist of one light source in front
of the road and one right in front of the car. I think that they just
wanted to squeeze a few more tracks out, so they made some of
them drivable at night. The car selection was also hurting. The
"different" cars often consisted of the same car with just a different
paint job.
The sound isn't effective at all - I thought that I would get amazing
sound coming out of my subwoofer - instead I got tiny little
screeches of tires, and the bleep! of wimpy horns. For the longest
time I thought that something was wrong with the sound whenever
one of the computer opponents honked at me. (Since this game
wasn't developed in North America, I guess that's what the horns
sound like in France.)
The game is fun to play for a while, but gets boring - fast. BCC
doesn't have anything special in it that other racing games these
days do. It doesn't have the weapons of Carmaggedon, the
graphics of Need for Speed, or the detail of other racing Simulators. The
graphics are on par - nothing ground breaking, but it doesn't look
horrible. The crowd looks absolutely terrible. It's just one big sprite
that doesn't even move, it just stands there and looks
one-dimensional.
As for multiplay, you have two options to chose from: split screen
and IPX. The split screen was difficult to play as it was pretty much
impossible to accurately judge distance, corners, etc., due to the
shrunk screen. I don't have access to an IPX network and I found it
strange they didn't include a TCP/IP option, as it is used more than
IPX these days. Control is simple. Accelerate, Brake, Left/Right,
and Turbo. There's also a Honk button, but seeing as it serves no
purpose whatsoever, I didn't bother listing it.
In closing, is BCC actually worth picking up? I suppose, if you need
a light racing game that's not too difficult to learn. Otherwise, stick
to Need for Speed: High Stakes for your racing fix.
Ratings:
[ 14/20 ] Graphics
[ 06/15 ] Sound
[ 15/25 ] Gameplay
[ 12/20 ] Fun Factor
[ 01/05 ] Innovative
[ 02/05 ] Multiplayer
[ 06/10 ] Overall Impression