Arcomage was originally found within Might & Magic VII: For
Blood and Honor, a game within a game that was reminiscent of
the popular card game Magic: The Gathering. Adventurers might
come across a deck of Arcomage cards, amongst their travels, and
would be able to use those cards to take on opponents in the local
town taverns. It was a quest of sorts, designed to give adventurers
a break from the constant barrage of combat found in Might &
Magic VII. Arcomage became so popular that many gamers loaded
up Might & Magic VII simply to enter a tavern and play a hand or
two. The fan mail began to pour into 3DO and the end result is
upon us, a standalone version of Arcomage.
The story behind Arcomage is a simple one. It revolves around the
Arcomage Guild found within the city of Shrikar, a school
dedicated to the knowledge brought to Shrikar by an Emissary of
the god Ceth. Graduation from the Guild bestowed the title of
Arcomage upon the worth student, one who understood and
excelled in the way of Weaving, Control and Building. It's been
hundreds of years since the Arcomage Guild was founded and war
has broken out across the land, Arcomage Wars, and your skills
and tactics are about to be put to the test.
Arcomage is a single or two player card game in which the goal is
to either build your tower to a certain height, build up your
resources to a certain quantity, or destroy your opponent's tower
before your enemy can achieve any of these conditions. Each
player takes turns and at the start of each turn, their kingdom
produces a quantity of each resource equal to the strengths of
various resource generators. You then draw cards that represent
creatures, spells or artifacts which are used to produce varying
effects. Sound a little like Magic: The Gathering? Well, the
similarities don't stop there.
Arcomage cards are broken down into color schemes. Blue cards
use Gems produced by the player's Magic Academy and provide a
variety of utility spells. Red cards rely on Bricks which are
produced by the player's Quarry. Red cards are based on the
principal of building. Last but not least, Green cards focus on
power and creatures and use Recruits which are produced by the
player's Dungeons. Each card has a resource cost that must be met
in order to bring out the particular card. Once a player has paid
the casting cost of a card, another card is immediately drawn into
the player's hand and can also be cast as long as the player has
the resources to do so. Besides the objective of the game, the
ability to draw multiple cards a turn is the biggest difference
between Arcomage and Magic.
Arcomage worked well in Might & Magic VII because it acted as a
diversion, a break from the monotony of endless combat. As a
standalone game, its shortcomings are magnified and its staying
power is broken down. When Microprose released Magic: The
Gathering, they created a world around the card game, one that
featured elements of action and adventure to ensure the title
wouldn't become repetitive and dull too quickly. Arcomage fails to
be anything more than the actual card game, not that there's
anything wrong with that as I'm sure many gamers out there just
wanted to play the card game, but there are further shortcomings.
Magic: The Gathering excels in terms of presentation, Arcomage is
extremely plain and simple. There's nothing flashy about the
design of the cards themselves, let alone the interface in the
game. Finally, Arcomage is limited in comparison to Magic when it
comes to variety of cards.
Where Arcomage excels is in multiplayer. Arcomage was clearly
created for the main purpose of playing against opponents over
the Internet. Player's can find other gamers over Mplayer, free of
charge, and 3DO's Arcomage website will be up to date with the
latest standings and news regarding online play. You can also play
Arcomage over a network. Where Magic features an extremely
popular card game version, Arcomage can only be found on your
PC, so this is the only way you'll be able to play this particular
game. While it does offer single player options, nothing beats the
challenge of a real life opponent and multiplayer is where its at for
Arcomage.
I'm well aware of the circumstances surrounding Arcomage. As I
said before, it was a game within Might & Magic VII that was so
popular 3DO was talked into releasing a standalone version. I'm
sure this review isn't going to change the feelings of those who
loved Arcomage in its original form. In fact, I'm sure I'll hear a few
comments from those people regarding how good they think this
game is. I'm writing this review more for those who didn't play
Might & Magic VII, who don't know what Arcomage is, and who
only know that Arcomage is a Magic: The Gathering clone.
Arcomage comes at a cheap price but in its standalone form, it's
simply a fantasy card game that becomes repetitive extremely fast.
Perhaps Arcomage would have been better left in the Might &
Magic realm.
![Rating System](../../images/rating/rating-system.jpg)
5/20
5/15
9/30
8/20
4/5
3/10