The people at 3DO have brought back the
original RTS/FPS genre buster with Uprising 2.
Refining and enhancing an already proven title, they
have once again tried to draw interest into this
emerging genre cross.
The first Uprising, I found to be a unique
and entertaining title. It created a whole new way of
playing games. Why sit back and command troops
from a top down view, when you can be right down in
there, blasting away with your troops! This was the
novel idea that brought us the original Uprising.
Needless to say, Uprising was badly marketed by 3DO
and only sold handfuls in the stores. It's a shame a
game like Uprising sold as poorly as it did, since I
found it to be a remarkable game. Sure, it had its
setbacks and nuisances, but Uprising did start a new
breed of gaming genres. The most notable followers
of this genre would be Battlezone and Urban Assault.
Since this isn't a critique on the
performance of the original, let's get down to
business and discuss Uprising 2. The story has
changed between episodes. The original was being a
rebellion fighter against the Imperial leaders. With
that war settled down and peace among people, it's
time to turn back to fighting the Trich. Unknown to
the majority of humanity, Earth had been at war with
the Trich for centuries. Due to recent attacks and
recently unclassified materials, humans scrambled to
combat their longtime foes.
Visually speaking, this game is beautiful. I'm
not exactly positive on how it compared with the 3Dfx
original, since it never worked for me, but fortunately,
it's quite satisfying now. The terrain is superior, with
nicely detailed texturing. The skies quite possibly are
the best sky textures in a game thus far. The units are
relatively well done, although the infantry are still a bit
blocky up close. The fires and explosions are nicely
colored, but lack the flare most games have. I would
have liked to see the debris a little less, i.e.: the
building breaking up into five or six big chunks. Most
of your usual 3Dfx eye candy is included and very well
done, smoke trails, environmental lighting, fogging,
and lens flares included. I've got to say the main menu
(interface) is NOT a step up. I found it to be way too
cluttered. When you refine in-game menus but then
make that ugly main menu, it makes you stop and say,
"why?" The software mode runs very smoothly, but
the terrain textures are extremely pixilated and you
lose most of the eye candy. Also I should mention,
Uprising 2 is 3Dfx-only accelerated, so all of you with
great D3D cards are going to get ripped off by 3DO
on this one.
If you want some great sound and you have
the speakers for it, Uprising 2 aims to please. It
features Dolby Surround Sound for some fine
symphonic acoustics. Although it doesn't support
true 3D sound, Dolby does stereo justice and gives it
some positional sound. The sounds are pretty much
rehash from the original, the unit speech is different
but not much of an improvement. Your commander
comes over your radio from time to time to
congratulate you or give instructions as to your
mission objectives. The main menu, once again, is too
noisy. They definitely spent too much time piddling
with the main screen. The only other real nuisance is
that the laser fire gets irritating after awhile. Since
you're primarily going to be using a laser, I wish the
sound effects for it were a little bit less annoying. It's
not bad, but after fifteen minutes of heavy fighting, my
speaker volume goes way down. The game features
CD audio so if the on-CD music doesn't get your
attention, I found sticking a little Tool in really livens
up the atmosphere.
Not a whole lot has changed gameplay-wise
since its predecessor. Uprising 2 removes the ability
to divide up your power between weapons, armor,
and speed. I don't know why they took that out,
because it was a great feature. The weapon selection
menu has been changed, to make it a little faster to
change your secondary weapons. I didn't find it that
much more useful than the old way. Gameplay still
runs along about the same. You will primarily be
claiming citadels and protecting them, while building
up armies to go root out the enemies from their
citadels. Power buildings will gather power to
purchase additional buildings for army construction
and defense. Uprising 2 adds a new troop, separating
the original Uprising tank into light and heavy
versions. It also replaces the KSAT technology with
BMS, which sends nukes instead of the laser attack.
Building defense turrets against them can defend
against these nukes. The missions tend to be
simplistic, usually "kill all opposing citadels", but
sometimes you will receive covert operations, where
you need to take out designated targets within a
given time period. There's not a huge plot to follow,
just a little background on each planet and your
mission orders. The main enhancement is the ability
to select units and give them minor orders. One of the
major problems of the original, was when you blew up
a building in the middle of nowhere with some
infantry, there was little you could do with them
afterwards. Uprising 2 gives you the ability to send
them to attack or guard. It also adds the "auto"
button. Depending on where you are and what you
have selected, it will give you a hotkey for a usually
useful selection instead of having to remember which
button goes with what, you can use your "auto" key
to do whatever the auto selection is set to. Something
I noticed different in the sequel was the enemy's
citadel strategy. In the original, the enemy would
always repair it when I was attacking, and if it were
destroyed, the enemy would immediately send a new
citadel out. I don't see this anywhere near as much in
Uprising 2. It doesn't seem quite as challenging when
the enemy doesn't put forth much of a threat once
you've taken out his citadel. The A.I will repair their
citadel during combat, but it's not what it was in the
original.
It's as entertaining as the original. I finally
get to play it in 3Dfx and it looks great! It will primarily
play out as a first-person tank shooter, but you can't
play it well without plotting some strategy and
building up forces. Sometimes, it may be a little bit
too much of a rehash from the original, but like I
stated before, it didn't sell really well, and so most
people haven't experienced this genre yet. If you, like
many, haven't played the original, it plays a lot like
Battlezone did. The plot and cut-scenes aren't as
detailed as Battlezone was, but there's a lot more
"combat involved" now. It also comes with a
full-blown level editor. This editor is far from the
easiest thing to use, but due to the nature of the
game, I understand why this is a complex tool. The
editor is definitely not for the average player, but the
high-end gamers should find it to be a great tool.
Uprising 2 features an eight-player
multiplayer that features all the bells and whistles. It
uses DirectPlay for easy access to Internet TCP/IP
games. I played a few games across the LAN and it
ran fine. I'm not sure how well it'd run for modem
users, but the original ran fine across the modem. Not
a shabby multiplayer, although I find single player
more enjoyable.
In conclusion, Cyclone Studios has put
together a nice remake of their original. Hopefully
3DO will market it a little better this time around,
because the original deserved so much more then it
received. Uprising 2 fares well against its
predecessor, but has some shortcomings from the
original. It is also a little more refined and enhanced,
and has some great new features. I was not as
impressed with this game as I was with the original,
but it's still a decent title. People that missed the
original should at least take this game for a test run,
especially fans of Battlezone and Urban Assault.
Highs: Nicely done graphics, some good new options,
and decent audio.
Lows: Ugly menus, some of the original's
features are gone, no Direct3D acceleration, no 3D
sound.
18/20
11/15
25/30
16/20
5/5
8/10