Electronic Arts has a very prestigious place
amongst large gaming companies: with games such
as the Need for Speed series, they have
published some of the greatest hits made to date.
This 3D shooter is different than most EA games, but
I started it up with an open mind and lot of popcorn...
for what I heard is that it was a cinematic battle
game. I soon found out that it is much, much more.
The game starts off with an easy to use,
very basic interface, and although this usually foreshadows
ease in the game this was not the case. Even though
it took only a few seconds to customize, it took a
while to get used to the in-game controls. Recoil is a
new take on the 3D shooting genre, the genre in
which I feel the most technological
advances have been made, and is the most interesting. This game
won't let you down if you are one of the crazed
shooters, or even if you like a bit of strategy, closing
a gap between genres allowing
players from both sides equal opportunity to win.
Although most of it is shooting anything that moves,
there are complex missions, which you just can't
shoot you way through -- I like the idea of
accomplishing more than senseless killing.
Combine the power of a tank, great
graphics, great sound, and Recoil proves to be
addictive.
Recoil sports both Glide (3dfx) and Software rendering. Although Glide is both faster and better-looking than DirectX, it forces people with
nVidia chipsets to wait for a patch, or play in
software. I have another computer with an old
Voodoo 1, so I ripped it out and stuck it in my new
one to play with Glide. Though software runs
relatively fast even compared to Glide, I would
recommend you have a card which does have Glide
support. The enemies are not exactly really complex,
but it's still fun watching gunners on the back of jeeps
fly out screaming as you fire a mortar in their
direction. There are some great lighting effects,
especially explosions and other projectiles, also the
shadows are quite complex and well implemented into
the already quality graphics.
Using what I feel is an intricate, very worthy
looking head up display, you can see information on the many weapons you have, download
mission objectives and all other battle data. This is a
very impressive feature, making you really feel like
you're piloting the huge war machine. It was well
worth the many hours that were probably spent
recording speech and specs. The graphics make up
for the less than perfect controls, though they are
customizable, they are still hard to use and each time
you "transform" you have to get used to a new set of controls. I like the idea of four different modes
of play, but it was hard to get used to four different
types of movement no matter how similar they are. I
was using only keyboard and mouse so maybe with a
joystick (fully supported) the controls will be
bearable. The game is a great mixture because of the
transforming: some levels you fly, some you swim,
but you still get a big gun, plenty of weapons and a
large variety of enemies. It is good that there is such
variety, 3D shooters like Quake tend to get repetitive,
and this brings again a new aspect to the genre. The
mission layouts are amazing: while disabling a force
field, you may receive another mission on the fly, with
full speech and diagrams of the area. You become
more involved with the missions and know that there
is a "point" to blowing up everything.
This creation is classified as a 3D shooter,
and it certainly lives up to that. With the amazing
HUD you can even see what your turret is aiming at in
a zoomed mode, enabling you to fire heavy artillery to
units that haven't even discovered your presence yet. The Artificial Intelligence in Recoil is not as firmly
incorporated as the rest of the game. It's the basic 3D
shooter enemies you would expect: they run away,
then shoot at you, then die or kill you. Even with the
higher level of gameplay and difficulties, there is no
change to the enemy's intelligence (except they can
dodge your weapons better). Although single player
is now becoming extinct, with amazing AI in games
like Half-Life, Recoil doesn't even stand a chance.
Unfortunately this game is still a 3D
shooter; I need to repeat this because of the different
approach to the genre it takes. The majority of the
gameplay is still shooting, but unlike most shooters,
it's not senseless shooting. You do need to follow
what I feel is a pretty solid story line, starting
from the theft of the Vehicle and finishing with the
total demise of the enemy. No matter how good you
are at action games, you will enjoy the shift into a
battle ready tank. As I have said before, this is no
ordinary tank. It is the Battle Force Tank (BFT), a
new unit with a new type of metal making it light and
very maneuverable. It sports the ability of
transforming from basic treads to a variety of modes
of transportation. You need to hover over lava and
dive beneath the waves, making the BTF an All
Terrain Vehicle, with a twist. There are a variety of
weapons and upgrades that you can choose from. In
the end, the classic mortar became my favorite
weapon to use.
Sound in the game is intense, from the
awesome blasting 3D gunfire, to the incoming change
of orders from command. With all these superb sound
effects combined, it really makes you eager to blow
up the enemies. When I died the first time I almost
cried, then I remembered it's just a game. I admit I
had my speakers cranked and subwoofer on, so that
the explosions were shaking the wall, but the mood is
definitely set with sound. Electronic Arts included
A3D support, but seeing as I do not have a card with
A3D, I'm sure that I only scraped the surface of the
sound. Along with full stereo sound, there is a
multitude of different explosive sounds. Even the
bubbles as you are firing torpedoes under water make
cool and totally unique sounds, it is not just the same
firing sound repeated over and over again. It
reminded me of the sound effects in Half-Life, since
they vary depending on the conditions you are under.
This is slowly becoming a feature that will be set in
stone for all 3D shooters to come.
Overall, Recoil is a great grab for anyone
who likes (guess what...) 3D shooters, but it's not just
for the Quaker crew; I'm pretty sure if you have a
mouse, or better yet, a joystick, you will enjoy it for
hours. This game is addictive and I can see it having
a nice future, if large servers sponsor the multiplayer.
After this happens it will be much more global and a
lot less lagged. I can't wait to fire mortars at people
who are living halfway around the world. Recoil is one
of the best kept secrets in the gaming industry, and
certainly a candidate for game of the year.
17/20
13/15
29/30
18/20
5/5
8/10