By: Rebellion
Magic and Mayhem is a nice little game that defies
genres. It's made by Mythos, yah that's right, the guys that
created X-Com. Mythos seems to be like Bullfrog, always using
creativity to design a game that just doesn't fit in with what's
already out there.
Across three realms, you chase down the Overlord
who spreads his evil throughout the world. You are Cornelius,
a mage who's uncle Lucan, a great mage, has disappeared
while trying to defeat the evil. You must find him and put a stop
to the Overlord's madness. You'll be doing this through the use
of a wide range of spells. Use your mana wisely because you
will need to capture the Places of Power to charge your mana.
Summoning creatures and seeking out and destroying the
enemy mage of each level is the primary goal throughout each
level. However, you will be confronted with traps and minor
puzzles to slow you down.
Each realm has it's own theme and there are twelve
levels within each realm. Each level is randomly created, so
each time you play a level, it will be slightly altered from the
last time. The primary buildings and characters won't change,
so the story is quite straightforward. It's a little bit of a cross
between a RTS and a RPG. You create and command your
armies and use spells to assist and protect your armies as well
as yourself. There are plenty of items to pick up in the game as
well, from summoning stones to artifacts that boost your
abilities. M&M will also reward you with experience at the end
of each level so that you can increase your attributes.
Spellcasting is where it's at in M&M. This game
revolves completely around magic. Your armies are all
summoned, your defenses are all cast, and your attacks are
spell driven. You will collect talismans that allow you to
harness your magical abilities. Your spells are divided into
Law, Neutrality, and Chaos. Each talisman has a spell ability
for each alignment, so you have three choices of spells for
each item. You will acquire more talismans as you progress
through the game and your experience will also allow you to
increase the amount of spells you can have ready for a
mission. Each game requires you to build a spell list. (Sort of
like building a deck for the game Magic) Selecting which spell
you want each talisman to perform, you design your spells for
the upcoming level.
The realms are quite nicely done. The game takes
an isometric view above the battleground, so it's not too
different than the average RTS. Each level is unique although
the themes for each realm carry into each level. In the first
realm, Avalon, you are in more of a Celtic environment, with
trees and wooden houses. The second realm is Greek styled
and has Greek styled stone buildings and fewer trees. The third
level is medieval. Within each realm you'll be in environments
that include swamps, castles, forests, and grasslands. The
animations are smoothly done and sort of remind me of Diablo.
It has a comedic charm to it as well. The zombies are great.
They attack by ripping off an arm and beating the enemy with
it. An idle animation also has them picking up their head and
putting it back on. The levels are pretty lively and nice on the
eyes. You can burn down trees and buildings which is a nicety
to interact with the environment. Fire spreads, various spells,
bounce of walls, good assortment of area effect spells, and
movement affecting spells create a fun and semi-destructive
magical forte for you as the would-be magical. Spell effects
are well done, but they're far from the high 3d graphics a lot of
games have these days. However, I barely noticed that I wasn't
getting lens flare or any of those "modern" effects. I was
having more fun playing. It's definitely not a graphical
achievement so don't expect any 3Dfx eyecandy. It's not
supposed to be that way. It only supports 640x480 and 800x600
which isn't too bad, but it is a little lacking. It plays fine on both
my PII 300 w/ a banshee and my P200 with a rush, though it
had some weird visual glitches on my P200.
The audio is good and fits well with the mood of the
game. It has CD audio and lots of in-game speech (which are
nicely subtitled). The creatures have diablo-esque sounds and
the spell effects are not overdone. No 3d support, but this is a
2D RTS, once again it's not going to fit.
The gameplay is great. It's simple and it's easy to
learn. Everything is done through mouse clicking. Left click to
select, right click to do. It has a great in-game tutorial, so
instead of having a separate "mission," you learn as you go
along. Your tutor is a raven who gives you instructions on how
to do things early in the game and then as you progress, he
will give you tips and hints on how to accomplish a level. The
levels have 4 difficulty selections, which you can choose at
anytime throughout the game. The difficulty is based on each
level instead of the entire game. The difficulty is great like this,
because some of the missions are difficult while others aren't
so difficult. The game does gradually get harder the further you
progress, but you will develop as you continue as well.
M&M's AI is pretty decent. The computer will play
you pretty well. It does allow you time to build up a small army
but will challenge you to take the Places of Power, which are
the places you need to maintain in order to be able to keep
casting spells. Some levels will contain simple puzzles that
require a little bit of thinking, but not much. Some areas will
be infested with traps that you will need to devise a way to get
around. You also will meet characters that will ally with you
and assist your journeys. These characters will also require
your protection so you will also need to keep track of them,
since you don't have any control over them. The game runs a
little bit sluggishly, but it gives you time to plan your
spellcasting. I like having time to think in games instead of
having my back up against the wall trying to click my way out
of something.
Each of your creatures has different attributes and
this gives you a great range of selection. Hellhounds can
paralyze enemies and explode when they die. Basilisks are
weak but they can poison your opponents. Spells like Fountain
of Life allow you to create places that heal your creatures.
Gooey Blob and Tanglevine can be used to trap your enemies.
It's got a great range of spells and creatures, so you can really
pick your own strategies and play it how you want to play it.
I was thoroughly entertained with Magic and
Mayhem. It's different from anything else I've played. I'd best
describe it as a cross between Rage of Mages and Dungeon
Keeper. The closest game I could think of would be Magic TG:
Battlemage, but M&M is done right. It's a great RTS mixed with
a good deal of role-playing and character development. I
found myself loving to light the enemies on fire with some
lightning spells while I sent my basilisks around poisoning
some other enemies. It's different from anything else out there,
and it's much better than anything that comes close to it.
I was disappointed by the multiplayer options. It only
supports LAN forms of TCP/IP and IPX. No Internet here. This is
a big letdown because this game would be some major fun on
the Internet. It supports 4 people which is a little small, but the
levels aren't really big enough to support more than 4. It also
seemed a little sluggish across my network, which I also found
strange.
Magic and Mayhem really shows that magic is where
it's at. It's an entertaining game that's not too hard, yet not too
easy. It's unique in it's own right and Mythos really needs a pat
on the back and VIE needs to go out and market this game
better. I will find myself playing this one for some time yet. If
you're up for some fireball throwing, troll summoning, hacking
and slashing buttkicking fun, give M&M a try!
Highs: Entertaining, Simple controls, good difficulty levels,
spells are great, unique
Low: Poor multiplayer, graphics are somewhat childish
Graphics: 15/20
Sound: 12/15
Gameplay: 27/30
Entertainment Value: 19/20
Multiplayer: 2/5
Overall Impression: 9/10
|
By: Wongmo
Magic & Mayhem was released with little fanfare by Mythos
Games, the same people that developed the X-Com series. I
was rather excited to find out that they had made a real-time
combat game in a fantasy setting. In it you play a wizard
traveling across a world inspired by Celtic, Greek, and
Medieval European myths, conquering various realms in an
attempt to do something... possibly find your uncle, another
wizard. Why finding your uncle would necessitate conquering
the known world is beyond me, but apparently that's just how
things worked back in the day. A nice thing about the setting is
that it draws off of enough mythology that isn't part of the
standard 'fantasy' world, and its story line is fairly fresh.
Basically, gameplay consists of controlling your wizard plus
any creatures he summons (which provides the bulk of your
combat effectiveness) and running around the map trying to kill
the enemy wizard that controls that land. You also come across
other types of nasties along the way, which can range from
skeletons to fauns to a number of interesting creatures that any
right-minded individual would relish knocking the brains out of.
Graphics:
M&M uses an overhead isometric view, the same as was used
in X-Com, which is hardly surprising considering that X-Com
basically pioneered that style of view. It only supports
resolutions of up to 800x600, but is still extremely playable
even at 640x480, since there is rarely a time when you need to
see a large portion of the map at once. The graphics reach a
high point with all of the different creatures and their
animations. For instance, one of the monsters you can control
is an elven archer, which will shoot his arrows at various
heights and angles depending on the obstructions blocking his
target. One of my favorite creatures were the redcaps, who dip
their hats in the blood of slain foes to regain health. There's
nothing cooler than killing a group of enemies and then
watching your redcaps scamper up to the corpses and rinse
their hats in their blood. Unfortunately, while the characters
are all entertaining to watch, the backgrounds seem wholly
uninspired. There's enough background animation to keep
things interesting, but the whole look of the world can only be
described as 'yucky'. The colors are fairly bland, and most of
the artwork falls in the range of decent to mediocre. That being
said, I still like the graphics. While they easily could have been
existed in a game made 2 years ago, there's still a certain
spark to them that makes things fun to watch. The menus could
have used some tweaking though. While clear and
straightforward, they're blander than a mouthful of Crisco, and
completely fail to establish any mood for the game.
Sound:
The sound is pretty good, with different effects for basically
every creature or spell in the game. However, nothing really
jumps out at you and says, "Listen to me! I will invigorate your
spirit and expand your soul with my exquisite tones." Granted,
very few things in any game actually say that, but it's nice to
feel like they could. On a side note, listening to the constant
cawing of the basilisks can be likened to shoving peanuts up
your nose until they come out of your mouth as peanut butter.
Gameplay:
As in most games, the gameplay is both Magic and Mayhem's
triumph and downfall. Apparently the developers were trying
to accommodate the simpletons and halfwits of the world when
designing the game. The controls are all confined to two
buttons, left mouse and right mouse. Also, the actions can
literally be summed up as this: walking, moving your creatures,
casting spells, and ordering your creatures to attack. Oh, and
picking up objects on rare occasions. None of that highbrow
waypoint or formation crap, just good old walking and killing.
This inherent simplicity might turn off a lot of gamers, but it
actually works out quite well for the most part. The biggest
complaint I have is that there is no way to look at things or talk
to characters. All of that happens on its own when the game
wants it to, and it can get very frustrating at times. Once you
get past the limitations of the system though its great fun to
wander around ordering your ragtag crew of monsters to kill
everything in sight, blasting a few fireballs when needed.
Combat is pretty straightforward, but a basic knowledge of
tactics will still come in handy. The AI is very good at points,
with your injured creatures often backing out of a fight to let
someone else take the damage, but non-existent at others. If
your archers are the right distance from many enemies, they
can fire a constant stream of arrows at them without being
detected (what is it with arrows and clunky AI? Thief had a
similar problem). The worst part of the game is the waiting.
There is almost no healing of health and mana over time, you
have to eat food or cast a spell to gain health, and go to one of
the 'Places of Power' scattered around the world to regain
mana. Mythos made a serious blunder here in my opinion. The
thought of being able to stand on a place of power (at least
until someone knocks me off of it), gathering my magical
energy while I create and send troops off to conquer the world
fills me with giddy excitement. Alas, this is not to be, as the
healing rate on a 'Place o' Power' is equivalent to what you
might expect the background healing to be in another game.
What this means is that you will spend much of your time
waiting, and waiting...wondering why its taking so long for the
infernal mana bar to fill up.
One last point about the general gameplay, Magic and
Mayhem is basically a pseudo-rpg. There are experience
points and character improvement, but the way it works is that
each map you conquer has a set number of experience for you
to gain by accomplishing various objectives. Just killing
monsters won't do jack, so clearing a map of all the creatures
is a waste of time. This is too bad, since it cheapens all of the
combat that isn't vital to your mission. Instead of looking
forward to running into a pack of skeletons to fight you dread
having to deal with the extra hassle.
Multiplayer:
Magic and Mayhem supports multiplayer of up to four people,
but only over a LAN. Big disappointment here, as multi looks to
be incredibly fun, offering a number of options and
configurations to make things interesting. However, regardless
of how great it is, its inexcusable to only support LANs,
especially in a game like this where low pings are not of the
utmost importance.
Fun Factor:
What can I say, despite its small faults the game is a hoot. One
thing that adds to the enjoyment is clever level design and
missions. One early mission has you defending a brownie king
while you fight side by side with his troops, and in another your
character is locked in a room, forced to complete much of the
level using only creatures you have summoned to the outside
of the building.
Summary:
Magic and Mayhem wants to be a great game, and I'm right
there by its side. It doesn't quite make it though, having too
many minor flaws to reach the highest level, but there's no
denying that its just damn fun to play. Also, it is unique enough
to stand apart from the other games released this holiday
season (though I'm sure some people will end up calling it
Rage of Mages for Dummies, which is a shame). In the end it
was a positive and fun experience to play this game, but I
couldn't help feeling slightly let down with what Mythos had to
offer after their brilliant X-Com series. On a final note, I tried
running it on a P133 w/48 megs ram and it was fine, so anyone
worried about playing it on their decrepit system can relax.
The Good:
Extremely fun in a visceral sort of way, and the depth of spells
and creatures keeps things interesting, along with good overall
level design and a nice variety of sounds. Creatures are fun to
watch.
The Bad:
Backgrounds are often dull, and sound could use a bit of
spicing up. Interface may be too simplistic for some gamers.
Graphics: 16/20
Sound: 12/15
Gameplay: 27/30
Fun Factor: 19/20
Multiplayer: 2/5
Overall Impression: 8/10
System Requirements:
P133 or better (P166 or better recommended)
16Mb RAM (32Mb recommended for hi-res and multiplay)
1Mb Video Card (2Mb or better recommended)
4x CD-ROM (6x or better recommended)
Windows 95TM or later
DirectX6 (included on CD)
|