By: Cyrus
In life, there are some things that, no matter what
your age, are still cool. Such items include Star Wars, Pac
Man and the Mafia. For me, the mob and gangsters has always
held a place in my heart. Needless to say when I got ready for
this review, I was psyched. I thought, what could be better
then running my own mob? I was not disappointed... too much
anyway.
Gangsters, from Eidos, is a game much like Theme
Park. You are one of four mob bosses in a city. Your goal is to
accumulate as much wealth, power and territory as is possible.
You achieve your goals through shrewd investing, intimidation
and bribery. You build your empire by ordering your thugs,
lawyers and accountants to commit illegal activities or to make
it seem like you are honest. Everyone is able to be bought or
controlled. It is your job to find how. The game is managed in
week long increments. You plan the week ahead in your
"gangster organizer" by giving orders to your thugs,
accountants and lawyers. You are also able to purchase guns,
bombs and cars or rig elections. The second half of the game
is played in the actual city from an overhead view. You are
able to watch your gangsters carry out their orders or you can
keep an eye on rival gangs. Both views combine to create a
solid game.
Graphics:
The graphics in Gangsters are fairly good but
unfortunately they're a little bit low-res by today's standards. I
would have liked to be able to choose higher color depths. It is
possible to choose higher resolutions but I found the game to
move somewhat chunky in 800x600 mode. The
city graphics are not 3d accelerated, but there is no need for
them to be. Each building, car and character are well drawn
and well animated. I do find it disturbing that there are only
one or two different types of characters on the city board. I
think this is for easy identification of types of people, but I still
feel that a little variation is needed. The insides of the
buildings look pretty cool when you go over them and that's a
nice detail that is not often included. The gangster organizer is
well laid out and nice graphically but nothing special. I find
the gangsters mug shots to be somewhat ugly. They should
have spent a little bit more time on those. The graininess of
the organizer was also somewhat disturbing considering that
there is no animation involved and higher color depths are
available on almost all graphics cards. Overall smooth
graphics with some nice touches and parts that need a little bit
more time.
Sound:
The sound is okay. The speech effects on the tutorial
which helps to explain the game are perhaps the most
annoying that I have ever heard. It is this annoying supposedly
mobster voice which is very poorly acted. Besides that the
speech effects in the game are well recorded but it there are
small breaks when they start or end. I feel this is a problem
with poor recording and something that should not happen.
Besides the speech, the other sounds are pretty stock both in
quality and originality. The explosion sounds are very
repetitive and could use a couple variations. Overall the sound
is okay but lacks some of the attention to detail that is needed
in today's games.
Multiplayer:
Multiplayer is supported through Microsoft's
DirectPlay which means that any type of connection is
available. The game plays the same as the single player and
therefore I found it somewhat pointless to play against
someone else when the computer is hard enough. I noticed
very little lag but I was playing over a LAN so lag is not really
an issue. It is also possible to choose different scenarios to
play, the scenarios were fun but they felt like they were
missing something.
Gameplay:
The gameplay in any simulation is its heart and soul.
I have mixed feelings about Gangsters. I like the concept and
about three-quarters of the implementation. The quarter I don't
like is stuff that I feel can be removed because it makes the
game too complex. I feel like there are way too many things
that you have to manage in this game to make it fun. I found it
very hard to succeed when I had to control eighty different
options every week. I did find the interface to be straight
forward and well laid out which showed that some effort was
definitely put into it. The one part of the interface that I found
confusing was the thug management system. I often wanted to
send teams out on a job and found it cumbersome to assemble
them. I also found the game to become highly addictive as my
empire started to expand. The learning curve is very steep but
any hardcore sim-lover should be able to conquer it very
quickly. I liked several of the actions that you are able to
perform. Things such as extortion and firebombing are very
fun, especially with the speech effects. The tutorials and slide
shows helped to acquaint me with the game and are very
helpful. I am confused by the exact purpose of the city view as
it seems that anything I wish to accomplish in it can be done in
the organizer. Overall Gangsters has good gameplay, its just a
little complex.
Fun Factor:
This is a mixed bag. This game will be fun for those
who love sims but I found it a bit too complex for my taste. It is
a fun game because it has that mob mystique to it and a good
concept. I would have found it a bit more fun if there were a
couple more options to control the way the game plays.
Overall Impression:
My feelings are mixed. I am historically not a
simulation fan but I still found this one to be quite enjoyable. I
feel that it needs a little bit of polishing as well as a couple of
more options. Once the virtual cornucopia of menus have
been ironed out, I expect this game to get even better. Overall,
it's a good job with a couple of quirks that turned me off. If you
like sims, you'll probably get a kick out of Gangsters.
Graphics: 15/20
Sound: 8/15
Gameplay : 23/30
Fun Factor: 14/20
Multiplayer 2/5
Overall Impression: 7/10
Minimum Requirements:
166 MHz Pentium(r) Processor
Windows(r) 95 / Windows(r) 98
32 MB RAM
2 MB SVGA DirectX 6.0 compatible Video Card
DirectX 6.0 compatible Sound Card
4x CD-ROM Drive
DirectX 6.0 Required (included)
Mouse Required
120MB of free uncompressed HD space
Recommended Requirements:
200 MHz Pentium(r) Processor
64 MB RAM
4 MB SVGA DirectX 6.0 compatible video card
8x CD-ROM Drive
Network support:
Up to 4 Player multiplayer
IPX or TCP/IP (LAN)
TCP/IP (WAN) via MPlayer
28.8 kbps or higher Internet connection required
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