By: Rhythm Scholar
Shadowman, the newest game from Acclaim, is a third-person
action-adventure game in which you take on the role of Mike
LaRoi, bearer of the Mask of Shadows. Make sense? Let me see if
I can explain a little better. You are a spiritual walker between
worlds and also the current ruler of Deadside, the place where
everyone goes, without exception, when they die. As the
Shadowman, it is your task to keep order between the Living
World and the world of Deadside. As it has come to be, five serial
killers, otherwise known as 'The 5', are working together to lead
the evil forces of Deadside. They aim to travel back to the
Liveside, bringing terror, death and destruction with them. This is
where you come in. You are the chosen one. You alone must
unravel the mysteries contained within Deadside, Liveside, and
anywhere you may travel in-between. You must try to restore order
before it is too late.
Your journey will take you to locations in both Liveside and
Deadside. The Liveside areas of the game are comprised of
real-world locations, such as a jail in Texas or the Louisiana
Swampland while Deadside is a much darker, creepier, demonic
alter-world where trapped souls wander and evil lurks.
Although you are sent alone to defeat your enemies and complete
your tasks to save the Living World from destruction, you are not
unarmed. Along the way you will find various weapons and
objects that will aid in the completion of your goals. These objects
and weapons can be gathered and stored for when they are
needed. Not every object that you carry can be used at all times
though. The weapons in your possession that you are able to use
at any moment are determined by whether you are currently in a
Liveside or Deadside area of the game. In the Liveside, you're
able to choose from a number of 'normal' worldly type weapons
such as a pistol, shotgun, or one of your automatic weapons,
depending on which ones you have discovered along the way.
Aside from the pistol, you'll also need to find ammunition to make
any of the weapons you have useful. In Deadside it's a different
story. Your weapons there are not so standard. Sure, you've got
your Shadowgun, which acts a lot like your pistol in Liveside,
complete with unlimited ammo, but you will also find other types
of weapons like the Asson or the Flambeau which require you to
draw from your Voodoo energy to be able to use.
Most of the combat is carried out in the standard third-person style.
You're able move, shoot, and strafe if you need to. But, there is
also a 'snipe' mode, which allows you to shoot your enemies and
targets with far greater accuracy. One interesting thing about the
use of weapons and objects throughout the game is that you
always get to choose what you want to be carrying in both of your
hands. So, depending on your situation, you may want to have a
special object in one hand and a weapon in the other or you can
go completely 'John Woo' and grab two guns for some nice
firepower and effectiveness. This is a nice feature in that it forces
you to be more conscious of what you have chosen to use your
hands for. This also can affect other aspects of how you are able
to move about the levels, since you cant hang from a ledge if you
have both hands full.
Your character's abilities throughout the game are fairly standard.
Most of the time you will find yourself running, jumping, and
shooting. When you need to, you can also hang from ledges and
grab onto ropes. I found that all of these moves can be performed
easily enough and I never had trouble controlling my character.
Although I used a keyboard through most of the game, game pad
and joystick use is supported. I was especially pleased with the
amount of success I met with when trying to perform long, running
jumps or complex moves when I really need to. Too often in other
games, I find myself getting frustrated with having to pull off
perfectly timed maneuvers during rough sections of play and
coming up short. I still found myself saving my game after
successfully completed harder areas just in case I happened to
miss a jump or wasn?t able to defeat an enemy. The game allows
you to save at any time, which is always a plus.
At the beginning of each new major section of the game, you are
alerted by a vocal and visual clue that this is an exact location in
your journey that you can return to at any time. It can be thought
of as some sort of a cosmic 'save' spot. This is accomplished later
via a warp aided by the use of a teddy bear that you carry around
with you. So, when you need to, it's very easy to jump around
from the different locations that you have already visited. Although
this is a nice feature, it can also become somewhat overwhelming.
At times when I found myself 'stuck' in one area of the game, I
always had the ability to go to the beginning of EVERY other area I
had EVER been to. This comes in handy if you know where you
want to go, but not so nice if you have little to no idea what your
next course of action should be. More than once, I found myself
going back through stuff I had already done just to make sure I
hadn?t missed anything. This got a bit annoying when I found
myself wasting a lot of time and coming up with nothing. Perhaps
if the flow of the game a bit more linear in nature, it would have
been more helpful or maybe making certain areas of the game
that you have already 'completed' inaccessible if you don?t need to
return. Take note however, if you use your teddy bear warp at any
time, all of the enemies in the area you are travelling to will be
regenerated, and you'll have to tangle with them again just as you
did the first time around.
All of the graphics in the game are nicely done and add
considerably to the mood and enjoyment of the game. The
scenery in many areas was worth taking note of, from the
sun-drenched swamps, to the dimly lit, blood covered walls of the
Asylum. It seems that a lot of time and care was taken in the
creation of the look of the various areas throughout the game. I
never felt that I was just seeing rehashed graphics from previous
areas as I made it further into the game. A 3D graphics card is
required to play this game and all of the current major chipsets are
supported. At 1024 x 768 on my TNT2 Ultra card, the game ran
without any slowdown or visible graphic glitches. If you find
yourself without enough computer power to keep all of the graphic
elements at their max with smooth results, you can selectively turn
off or turn down the detail levels to best suit your situation.
Not only are the graphics very convincing and appropriate, but
also the sound is done very well. The entire journey is enhanced
by background noises; from phantom voices and helicopters flying
overhead, to a vast assortment of odd sounds with no apparent
origin. There always seems to be the right noises at the right time
to keep you on edge or to calm you down.
The whole game is presented very well. As the story unfolds
throughout the game, it is intriguing and interesting enough to
keep you hooked. I found myself wanting to keep playing to figure
out the next part of the adventure. As you progress, you feel as
though you are accomplishing something with each new object
you find, or area you discover. The path was not always as
straightforward as I would have liked, but I managed. You are the
lone Shadowman and you have your work cut out for you.
Save Game Note: There is one thing I'd like to mention
about a problem I had with one of my saved games. At one point
in the game, after I had passed some moving doors, which I had
activated, I saved my game. After loading that saved game later,
those doors were no longer moving. They were closed and I could
not go back the way I came. I was stuck. There was no way to get
around having to reload a previous game. You have been
warned. Save your game often enough to avoid something like
this.
Ratings:
[ 17/20 ] Graphics
[ 13/15 ] Sound
[ 25/30 ] Gameplay
[ 17/20 ] FunFactor
[ 05/05 ] Storyline
[ 09/10 ] Overall Impression
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Rating
86%
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By: Silver7
Before actually playing ShadowMan, I saw some screen shots of it
a couple of days before. The screenshots looked amazing. They
were detailed, and colorful. Screenshots usually tend to make a
game look better than it actually is, for example, Deathtrap
Dungeon; one of the worst games to-date. After finally get my
hands on a copy of Shadowman I could almost immediately tell
that the screenshots had not lied.
The first things to strike me about Shadowman were the
cutscenes. Shadowman has a load of cutscenes which tell the
story, and progress the plot. When you first start playing, there is
an opening sequence, which gives you some background on the
game. The game is in 3rd person perspective like that of Tomb
Raider, or Heretic 2. Shadowman takes full advantage of 3D
hardware using Direct3D. You can set the video resolution,
dithering options, and detail levels. Loads of color, and detailed
terrain make Shadowman's graphics top-notch. However, with the
good comes the bad. At various points in the game there are
substantial bad polygon clipping problems. Sometimes when you
are climbing a cliff, or swimming underwater, polygons become
clipped, and you can see right through your leg, or a part of a
wall.
The sound in Shadowman is also above par. There are
background sound effects, voices, and music which all make
Shadowman's eerie setting even more eerie. When you are
involved in a cut-scene, there is interactivity between people by
talking. There are sound effects for just about everything; from
dogs barking, your handgun blasting, or alligators growling.
The gameplay in Shadowman is fairly simplistic. There is a basic
keyboard/gamepad layout using the common commands, such as
strafe, action, jump, crouch, etc. There is a main difference from
other games though. In Shadowman you can use both of your
hands to do different things. If you draw your weapon with your
right hand, you can press the 'right hand' button to use it; a unique
and different idea. Gamepads and joysticks are also easy
to setup.
The story in Shadowman is one of the best parts about it. You get
to read books, and talk to people to further enhance the plot.
Usually in a game of this sort, when you die, that's it, you die; not
in Shadowman. In Shadowman, when your life gets depleted, you
visit the Shadow-realm. In the Shadow-Realm, you are not human
anymore, you become a monster of sorts that has to again blast his
way past zombies, and ghouls. Shadowman is as fun as any game
of the sort can possibly be. Running around and shooting things
does get repetitive, but there is enough things different about
Shadowman to keep you interested. For example, you can climb
ropes (hand over hand style), or you can swim, and you can also
teleport between the living world, and the shadow realm.
Overall, Shadowman is a very good game that will keep even the
hardcore gamer occupied for awhile. Shadowman has everything
needed to be a quality game of the year. The graphic quality is
top-notch, sound is great, and storyline is intriguing. Shadowman
is most definitely worth a try if you want a good game to occupy
your time.
Ratings:
[ 17/20 ] Graphics
[ 14/15 ] Sound
[ 24/30 ] Gameplay
[ 15/20 ] FunFactor
[ 03/05 ] Storyline
[ 08/10 ] Overall Impression
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Rating
81%
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