The wait is finally over as Gameday 99 has finally
arrived on stores shelves, thereby raising the bar for other
American football games of its kind to follow. The hype of
such a coming on the PC was heightened by its predecessor's
release on the Sony Playstation. Among all the American
football games that are scheduled for release this year; such as
Madden 99, NCAA 99, NFL Quarterback Club, and others;
Gameday 99 does an excellent job of providing the user with
not only a realistic environment in terms of graphics, gameplay
and realism, but more importantly it is also fun, which provides
for great late night multiplayer gaming.
Graphics: (18 / 20)
The graphic engine for Gameday 99 is a ported and
enhanced version of its Playstation companion. However,
what really impressed me what the fact that 989 Studios was
able to give us a near perfect re-creation of the playing field
environment, the players, stadium and other important
elemental details. I was surprised, however not disappointed,
to see the game actually run faster in Direct 3D mode than in
Glide. Maybe the programmers have a few more bugs to work
out in that department, but I find that the Direct 3D version (for
Direct X5) played smoother with NO graphics loss or drop in
framerate. In my opinion I cannot see anything the graphical
programmers could have done to make the game look better in
Glide mode since there was not really that much more they
could do. The players have detailed jersey's and realistically
move around the field during huddles and so forth. Other
graphical features of this game include the fact that the engine
is tweakable by providing 4 to 5 different levels of graphical
detail. On a Voodoo a player might want to play on Medium
graphics, however, if you have a Voodoo2 feel free to turn up
the detail to VERY HIGH. The game is not texture intensive,
like most people think, however, it is polygon based and
therefore the need to possess a graphic accelerator capable of
spitting out loads of polygons is essential. 989 Studios may
have some work to do in tweaking the graphics in the
multiplayer environment and they tend to lag a bit and skip
frames from time to time.
Sound: (12 / 15)
In terms of sounds I have to say one thing, the play
by play is totally disgusting. This might be appropriate for
some game created in late 1995-96 but we are in 1998, and I
think we would all like to hear more smooth flowing play by
play like EA Sports is famous for. I find that turning off this
option helps the game enjoyment quite a bit. Gameplay
sounds are above average and are pretty cool to hear.
Realistic football sounds make the player feel like they are on
the playing field themselves and the other sounds such as the
grunts, hits and movement are there as well. Not a lot more to
say about the sound expect I did not find any option for 3D
sound support and this is very sad to see considering there
have been 2 viable APIs existing for over a year now.
Gameplay: (28 / 30)
Here is where the game really gets it's points. This
game has one of the most intelligent playing engines I have
ever seen in a football game to date. It even rivals Madden
98's self-professed liquid AI to provide the player with the most
intensive competition he or she has ever faced. From Rookie
to Veteran, the changing of modes in the game ACTUALLY
makes a difference in how the AI reacts, unlike other games
where it is tough to tell them both apart. If you plan on playing
the game with a joypad, be sure to pick one up that has a lot of
buttons, more than 8, to compensate the need for binding all
available moves. On the player's side of things the amount of
control that is available is SPECTACULAR. When a player is on
the offensive and has the ball, he or she can spin left, right,
fake one direction and go another and lots of other essential
football moves that are seen on the field in real life. Players
also have numerous amounts of plays at their fingertips and
plays can be added and thrown out if necessary. The tackle
system is also quite unique due to the fact that you cannot just
press the tackle button and be successful. In order for a
successful tackle to take place, the player has to actually wrap
himself around, via the directional pad, the player with the
ball. Depending on which way the player is being pulled, the
ball carrier falls in that given position. Overall this is what
really makes the game better than any other football game I
have ever seen, its ability to offer the player total control over
every situation that is occurring on the field.
Fun Factor: (17 / 20)
No matter how you look at it, even if you are not a
huge football fan, the game will appeal to you. It provides a
fun environment to play in and repels one that is boring and so
realistic that you do not feel like playing anymore. Playing
with other players is, of course, one of the better aspects of this
title, however, playing by yourself too and cycling and
competing in the different modes available also prove to be
quite exciting.
Multiplayer: (5 / 5)
The multiplayer engine in this game is really
amazing, however, it might not be for people with a 33.6
modem, however, a 56K modem will do just fine. For years
and years on end people have wanted to play a great football
game over the Net and not just with a bunch of friends in a
room. The engine is tweaked so that it compensates for the
slight drop in framerate, however, it gives the player more
viable and stable connection for both players to enjoy. No lag
existed at all during my gameplay with others and this is great
too see. 989 Studios also has its own 989.net server to play on,
and after a quick 3 step account creation process I was ready
to go.
Overall Impressions: (8 / 10)
All in all an excellent game in terms of a sports title
and a good pick up if you are a fan of football or simply want
to try out the game, you will not be disappointed.
Overall Rating: (88 / 100)