Games that use religion as a selling point are doomed
from the start. Game designers that are so unoriginal that they
have to steal ideas and prophecies from the Christian religion
shouldn?t be viewed seriously. Don?t get me wrong here, I?m not a
religious person, but I don?t think anyone?s religion should be
portrayed in a video game. Regardless of a positive or negative
portrayal, other peoples? beliefs shouldn?t be put into a game.
Requiem uses a highly controversial topic to sell its game, but
does it really deliver? Not really, Requiem mainly consists of the
same tired first person shooter formula; find keys, find switches,
and shoot the bad people.
Assuming the role of Malichi, a loyal angel, you must
destroy all of hell?s minions, who obviously plan to take over the
world in some sinister plot. Initially you begin your battle in the
depths of hell, however, after a few minutes of game play you are
blasted into the futuristic world of earth. Requiem sets its self
apart from other first person shooters in two aspects, powers and
NPC interaction. Powers consist of; flight, blood boil, salt,
Pentecost, brimstone, Lightning, Exorcist, Apocalypse, Plague,
Heal, Deflect, Holy Light, Shockwave, Warp Time, Enhanced
speed, Resurrect, Possess, and heal other. Each power is classified
as defensive, offensive, maneuver, and interactive. The number of
times you can use a power directly relates to the amount of
essence you have. Each time a power is used it consumes a
certain amount of essence. This is basically a mana-based system.
The only other feature that sets Requiem apart from other FPS is
the NPC interaction. In some places its best not to have a weapon
in hand as the people around you will view you as a threat and
cower down. Talking to people consists of hitting the tab button
over and over again, until they stop talking or give you some kind
of objective. This feature isn?t implemented very well since all you
need to do is press tab a bunch of times to "interact" with people.
One annoying quirk I found was that if you killed an "innocent",
dots of greenish mist would suddenly rain down and you are killed
instantly.
In Direct3D mode Requiem is a step down from any of
the popular first person shooters on the market. Requiem also
supports glide rendering, but I was unable to view the glide
version since I have a TNT. The world of Requiem can either be a
dull sterile place or a discombobulating trip through hell. When
you start off in hell the first thing that comes to mind is a trip
through the funhouse at an amusement park. The designers
figured that in hell everything is wobbly and dizzying. Personally I
don?t think hell would be a dizzying experience, but hey I didn?t
make the game. Hell is depicted as a brutal place and is done so
by the placement of screaming bodies and little chest buster type
creatures (Aliens). The motif is pure blood, the walls are blood and
the ground is blood, and with the occasional stained glass window
of some poor soul suffering. Thankfully this idiotic experience only
lasts a few minutes and Malichi is transported to the future. At first
glance this new land looks very nice, however, once you begin
moving around, you find that nothing is interactive. For example,
rockets don?t leave explosion marks, blood doesn?t splatter on to
walls, and objects like books and potted plants aren?t breakable.
This left me with the impression of being in a cold and
uninteractive environment. To add to this feeling of cheapness,
explosion effects were pitiful, consisting of one large blast with
three or four circles of fire radiating from either side. The much
toted powers aren?t much to look at either. Been there done that
basically. Most of the powers effects are reminiscent of Quake 2 or
even Quake 1 at times. You want to see the most uninspired boring
weapons you have ever seen in a first person shooter? Well
Requiem is your answer. Weapons consist of: pistol, machine gun,
shotgun, grenade launcher, sniper rifle, rocket launcher, and a
gun that shoots green balls. Wow some thought sure went into
designing these weapons! The only positive aspect of Requiems
graphical engine is in the character modeling. When a solider is
hit with a shotgun blast to the chest he will grab it and limp a bit.
However, there is no direct damage shown on the body, like blood
or gunpowder residue. The only thing that can happen to the
enemy is he will fall down, lose his head, or simply explode.
When you enter hell the first thing you hear are babies
crying and women screaming, which really does create a hellish
environment. But, after this the sound effects are your average run
of the mill, first person shooter effects. Explosions aren?t earth
shattering, gunshots aren?t believable, and the powers sound
horrible. The only plus Requiem had going for it was the voice
acting. It is well done and deserves some attention.
Every first person shooter on the market has an easy
setup to remap your controls, however, the one in Requiem left me
clenching my fists in anger. Not only is the menu text blurred and
hard to read, but just remapping your keys can be a chore in its
self. The biggest fault in Requiem?s controls lies in the game
design itself. To use some of the powers you must have a hotkey
bound to it. However, with so many powers, remembering what
key you bound to what becomes confusing. Thankfully there is a
button that lets you cycle through them. In Deathmatch however,
speed is vital so you want to have instant access to each power.
Another annoyance is getting up and down ladders, an easy task
in most first person shooters. Instead of effortlessly climbing it, you
must hold down jump or crouch depending which way you are
going, and for some reason it seems impossible to get off the
ladder.
For a first person shooter, solid multiplayer is vital.
However, you won?t find any of that in Requiem. With a cable host
I suffered unplayable lag, in the form of bouncing to one location
to another. All connection types are supported, IPX, modem,
TCP/IP, and serial. If you can?t play Requiem over the Internet on
a modem it really has no value to the general public. However, if
you are blessed with a fast connection you might have a decent
time.
I didn't much like Requiem. I?ve played so many better games, so
why should I bother with Requiem? Everything about this game is
tired; it has all been done before. I?m still looking for a first person
shooter that deviates from the standard design of searching for
keys or buttons. Maybe in the future there will be a multiplayer
patch that will add some flare to Requiem, but until that happens,
play something with a little more purity.

13/20
8/15
20/30
10/20
1/5
5/10