Since the beginning of time, man has always wanted to
impersonate someone or another. Theatres were created, people
posed as other people, and, skipping about three thousand years
of history, RPG games were created. While that's somewhat of a
very short intro, it serves as one - which, tangentially, game
makers often like to do for games, showing off the technology
much more than the actual game's story. Such, for instance, is the
case with Lands of Lore III. I was quite confused by the intro,
where at first a slew of evil-looking creatures appeared in
sequence, and later a camp of... well, campers was raided by
hordes of orcs. Then the hero of the game appeared in a castle,
found out he turned out to be of royal blood, after which he was
kicked out of the very same castle and started travelling in the
search of his soul. This intro was about half-way between the
popular styles - one where the intro shows off the latest in video or
animation technology but tells the player absolutely nothing of the
story (such as in Final Fantasy VII), or one that introduces the story
to the player, captivating him and inducing him to play even
before he hits 'Start Game', such as in Fallout 2. Now, mind, it's
definitely possible to make an intro that has the best of both, and
the Wing Commander intros prove that - but in my humble opinion,
LOL3's intro didn't precisely hit the ubiquitous sweet spot there.
In addition to the confusing intro, the graphics in the game are
somewhat disappointing. However, let me clarify that statement:
structures are quite impressive-looking, as opposed to enemies
and general surroundings. By general surroundings I mean, for
example, trees in a forest, or stalactites and stalagmites in caves -
by God, they're sprites! Or some of them, in any case - which
makes walking around the forest all the more confusing. The
creatures, unlike what Westwood says, don't look like they have
20,000 polygons - they actually look quite pixelated, though, I must
say, they do move quite smoothly, and when they gesticulate, the
action is perfectly synched to the dialogue. But the overall feel of
the graphics, unfortunately, is quite lacking.
"Graphics don't make the game," as the saying goes, and I can't
but agree. But unfortunately, too often do graphics leave a bad
initial impression, and moreover, if a company can't afford to
make decent graphics for a game, in a good number (though,
happily, not all) of cases the game will turn out bad. LOL3's streak
of bad luck continues into the gameplay. Control is quite
appalling, especially during times when you have to fight
enemies. The game is played from a first-person point of view,
which makes things like strafing and quick movement absolutely
necessary, and the game fails at that quite miserably. Control is
sluggish, and for some reason I was unable to turn mouselook and
mouse turning on, even though I chose that option in the install
program. The result? You have to control your character with the
keyboard, which is one reason I was so bad in combat - frankly,
last time I walked with the keyboard was in the days of Doom.
But not all is lost if you wish to forgo those turnoffs. There is a
game behind - and not a bad one at that, and an easy one to get
into. While it might not satisfy hardcore RPGers because of its lack
of a party system (you're limited to one companion that joins you
depending on which guild you join, and you cannot get another
one, nor a new one in the case of an untimely death of the old
one). Stats were also waived, and while there is a system of
experience points, I would tend to compare them more to Diablo's
rather than, for example, Fallout's. As well, the weight of the
inventory is unlimited, that is, your items can add up to five
kilograms or twenty tons, it won't make a bit of a difference. NPC
dialogue is nicely implemented, and the sound does move
sideways if you turn (and fade if you leave); however, you can't
choose your responses. And if you miss what the person says, you
can go into the conversation log and read it. There's also a very
comprehensive journal that keeps track of everything you've done,
a fairly decent automap feature, and even a sort of a notebook
where you can type in your own notes - a feature I found to be
quite interesting and useful. It's also interesting how Westwood
'livened' up the city - there's different sorts of people all around the
place, such as guards, maids, vendors of all kinds, and normal
townfolk, to most of whom you can talk. But one grudge that I have
is that forests, caves and anything else not situated in a city always
have a sort of a corridor through which you can walk, and a wall
surrounding it. I suppose, in first-person view, it would be quite
hard to model an entire forest and let the player roam about in it...
but it leaves a very negative impression nonetheless, especially
when sprite-based trees get in the way when you try running
backwards from a boar.
The enemies in LOL3 are quite varied, with the most dangerous
one at first being a spider, then wild boars, then cockroaches, and
so forth. Some can exercise magic powers upon you, some stick to
hack-and-slashing. In parentheses I must note a very innovative
and interesting feature (which I thought of when I mentioned the
boars) - food. Your character must periodically eat food, whether it
be pork chops that you salvaged from a boar that you killed, or
more exquisite meals you buy at your local store. If you don't eat,
your hit points will no longer regenerate when damaged, and if
you still don't eat, then they'll start dropping.
As to cover up for the other shortcomings, though, the audio in the
game was quite impressive. The initial music score before the
player leaves Gladstone is very characteristic of the whole epic
medieval times theme, and, in fact, sticks in your head for a while,
even when you're not playing the game. The NPCs in the game
also talk, sometimes to themselves, and, as I mentioned, the sound
moves around in the speakers, depending which way you face
them, and fades if you leave. Walking around in a forest is
accompanied by a characteristic rustling of leaves and branches,
wooden floors have a dull-sounding echo, and so forth.
Overall, it's not easy to praise or dispraise LOL3. On the one hand,
I expected it to be a lot more of an RPG than it turned out to be. I
expected stats, some Fallout-type skills, proficiencies in different
weapons, et cetera; but I must admit that, given an open mind, this
game can be a lot of fun. It just can't be treated on the same level
as, for example, Baldur's Gate, or the ubiquitous Fallout. For some
"lite" roleplaying, though, this game fits the bill quite nicely.
Ratings:
[ 15/20 ] Graphics
[ 13/15 ] Sound
[ 21/30 ] Gameplay
[ 17/20 ] Fun Factor
[ 04/05 ] Storyline
[ 07/10 ] Overall Impression