It?s not to often you see a console style Rpg on the PC,
hell you never see them with the exception of FF7. But after
playing Blaze and Blades I?ve become a bit worried that more
developers might follow in THQ?s footsteps. I thoroughly enjoy
console Rpgs, Wild Arms and Alundra being my two favorites,
however, I have played too many bad Rpgs to count. Blaze and
Blades definitely falls into the latter category due to its numerous
pitfalls.
As the story goes, Foresia was once a very prosperous
continent, until an outbreak of magic was unleashed across the
land. This magic destroyed everything and Foresia is now referred
to as the forbidden country. Despite the obvious peril, many
adventurers around the world are attracted to the forbidden
country. For there are tales of treasure and wealth beyond
anyone?s wildest dreams. Naturally you assume the role of the
party leader, leading your group of up to five characters
throughout the forbidden country. There are a total of eight
different character classes, both male and female. Character
classes include fairy, dwarf, rouge, sorcerer, priestess, warrior, elf,
and hunter. After character creation you must decide what
element to have protect you and distribute bonus points. Bonus
skills are very much like that found in most Rpg?s; agility, strength,
intelligence, willpower, power, luck, and constitution. Each
character has their own unique weapon or magic abilities and will
eventually change or strengthen throughout the game. If this
sounds like the typical rpg set up, that?s because it is. In terms of
character creation and party formation there isn?t anything new
here.
An overhead and semi rotating camera view is how the
action takes place. With D3D resolutions up to 1024x786, you
shouldn?t go wrong, right? Unfortunately Blaze and Blades
appears to have been pulled out of the era when D3D rendering
first became available in games. The computer graphics industry
has come too far for pitiful set backs like Blaze and Blades. But,
graphics really shouldn?t make an Rpg, they should just add to the
feel. The only feeling the graphics engine in BB conveys is a
feeling of ugliness. There are so many basic flaws in character
modeling, landscapes, and even the faces of the people that I
don?t know where to start. The faces on the people of Foresia
appear to be glued on and possibly drawn by a child they are so
poorly done. Houses and outdoor textures are poor as well. The
starting location, a hotel, is filled with your average clientele
(adventurers, drunks, and wisemen) and a massive bar. All the
textures are bland, blurry and uninspired. To top it all off, the
borders of the buildings walls are simply done by using black
space, which really detracts from the fantasy feel. Overall Blaze
and Blades looks worse than most Playstation Rpg?s and uses the
typical Rpg texture formula to create a dull and unimaginative
environment.
I?ve come to notice how most Rpg?s mash the entire
party into the main character, like Cloud in FF7. But in Blaze and
Blades the party resembles a train. For example, the main
character moves left then right, the entire party goes through that
motion like a giant caterpillar. It really gets annoying because
sometimes a party member will block you or get you confused with
other npcs. This also creates difficulties on the battlefield. Many
times I found my main character taking way to many of the hits
because the rest of my party was behind me and not close enough
to attack. Although the party system could use some work,
controlling your character is very easy. The player is given the
option to use a gamepad or the keyboard and mouse. I opted for
the keyboard due to the lack of buttons on my gamepad. Npc
interaction is very easily done, you simply walk up to the npc and
get close enough to touch them and conversation will be
instigated. BB really isn?t a hardcore rpg in the combat sense, due
to its real time nature. The combat in Blaze and Blades is best
compared to that of Zelda, using one button to attack and another
to use magic. The targeting system could use some work however,
at times I found myself missing a lot with the bow and arrow due
to lack of crosshairs. One thing that annoyed me is how the
monsters would appear, from out of nowhere. The monsters would
start as black shadows then progress into the full monster and
even after killing the initial batch if you hung around for a few
seconds the same spawn process would begin again. I think a set
amount of monsters that were lurking on the screen already would
have been a better solution instead of using this spawn method.
Last but not least, the save system. It?s fine if you?re porting a
game from a console but please don?t leave in the console type
save features! I hate having to go to a set place to save my game,
it gets so tedious and time consuming. The style of gameplay in BB
is best compared to Alundra for the PSX or Zelda.
Pulled straight from the SNES the sound effects are
some of the cheesiest I have experienced in an Rpg. Bleeps and
bloops are at an all time high in Blaze and Blades. It?s odd that BB
makes use of 3D cards, but doesn?t take advantage of any of the
latest sound card technologies. One thing Blaze and Blades sorely
lacks is a multiplayer function. The addition of a multiplayer option
could have made this game somewhat worthwhile. Instead you
must constantly deal with the idiocy of the computer controlled
party members.
With so many bad things hindering Blaze and Blades, it
really isn?t worthwhile for even the hardcore Rpg addicts. A dull
story line, bad graphics, and piss poor AI all contribute to the
overall feeling of disgust while playing Blaze and Blades. With
games like Baldur?s Gate and Everquest on the market, you can do
much better than this title.
Ratings:
Graphics: 10/20
Sound: 5/15
Gameplay: 20/35
Fun Factor: 15/25
Overall Impression: 6/10